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(+2)

the art looks amazing! the noise shader is very interesting, though it's kinda weird that it doesn't affect the player even a little bit

i wouldn't recommend you start off with a wall of text though, maybe split it up into multiple dialogue bits. i've got a few nitpicks about the wall though: 1. possessive it is its, not it's,  2. you get 1 bit of colour information, not 2

it'd be nice if the camera didn't keep the player strictly centered, it could look ahead by a bit to make it feel more lively

it's weird that when you stand on the charge cell thingies you get charged constantly even at full charge

maybe add a warning when you press R to teleport to the start

the shadows let you see a little bit through closed doors which is kinda weird

a bit strange that you keep your items when you die, wouldn't you lose them?

you can also just camp outside the turrets' range to hit attack them, it would make more sense if they locked onto you once you hit them if they have line of sight

it would also be nice if the map was less linear, though i can see how that's out of scope for a jam game

i liked it a lot! the story is pretty intriguing and it looks amazing

Thanks for playing and really appreciate the detailed feedback! Most of the things mentioned were missed polish due to lack of time but some were deliberate decisions. I wanted to have camera smoothing on the player but the way it worked with the shader resulted in a lot of motion sickness inducing motion so it was skipped. Similarly the player always being lit was to ensure you could always focus on the player and it never got lost in the noise. I also didn't want players to run through the entire level again on a retry so you retain your keys and shortcuts remain open. Glad that you gave it a try and liked it!