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Potato Lord

A member registered Sep 20, 2017 · View creator page →

Creator of

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oh I love how meta this is

well that did its job indeed ...

amazing controls, btw last level, top section, there exists a bunch of horizontally placed platforms that keep increasing in in-between-spacing, is the end of that reachable or is it just a troll


Hi and Hello, I'm willing to join up on this fourth jam mainly as a pixel artist, You can find some of my drawings over on Instagram @potatolord.pkg don't contact me there for this tho.

I do code for a living and have experience in game engines such as Unity, Godot and GMS2, although I don't want to be the main programmer in the team. (the games linked to this account are dated and represent a bunch of GMS2 experiments that I did)

I would prefer to join up with a team that is:

  • working on a 2D pixel game which must have Linux support ( I'll play test it if needed )
  • is fluent in written and spoken English and uses discord as the main way of communication
  • the main programmer to be at least 18 years old

If you would like me to be in your team message me on discord at PotatoLord#7433

PS: ill edit the title of this post with [JOINED] once I've joined a team

check my comment

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well I've found the voice generator of this wonderful game, It's the C64 SAM (Software Automatic Mouth) program.

The robotic sound is a side effect due to the limitations of the SID chip on the Comodore64.

thankfully Sebastian Macke have created a port of it on github and a live web version as well.

you might also want to read about the SID chip.

You're all welcome :D

I wish there was more of THIS, words can't even describe the amount of nostalgia this gave me, kudos!

I made a character based on this guy, I will use it in my game and credit you if you don't mind

Pretty fun, Nice audio i can tell that you took special care for the visuals,
But there's this one thing that's stopping me from playing which is the space key stopping to jump right after death (even tho i do have jumps left on me)

My guess is that there are 2 variables holding the amount of jumps the player has
(lets call them A and B)

A is responsible for displaying the number on the player
B is what is used in the game code to restrict jumping if zero

and then you must have hooked some code on scene loading and you only changed A forgetting B
that results in B turning to zero even tho A is not
And so i can not jump after death

the fix for this is not to use 2 variables in the 1st place

Again nicely done mate cheers

Loved every part of it, Simple and nice Full 5 Stars

Loved every bit of it 5 Stars

Nice art style love it

I love the minimalist art style you used altho it could be improved by adding small ideas

Brilliant idea loved i, Although it would look sick with particles and such