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A member registered Apr 22, 2017 · View creator page →

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Extract it, make the "Game" file executable, and run it.  Or just launch it from the client.

Not sure why so many archives are bundled without making the main game program file executable so you don't have to do that step, but some including this one don't.

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Wait, so this is going to be releasing here once finished or something?  No Early Access/alpha/beta version here on

Any info about when to expect the full Littlewood game on  Would LOVE to support DRM-free Littlewood!

That's the only option for now, yes.  Thanks!

Thanks for the reply!  Perhaps that's an option that will come in the future.

Hi leafo!

The problem is that the gift checkbox option is there in the "Buy Now" dialogue box for games, but does not exist in the "Download Now" dialogue box for games.

An example would be Kentucky Route Zero which I already have in my library.  If I click on the "Buy Now" button for that game, I see the gift checkbox option near the payment type.  For Mindustry's "Download Now" button, however, there is no gift checkbox there.

Thanks for the help!

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This did NOT work for me.  No where on the "purchase" page for Mindustry were any options to send/gift it to someone else.

Now I simply have a notice at the top of the Mindustry page that I have purchased the game twice, and no way to gift it to anyone else.

This isn't working for me for the game Mindustry:

The game is already in my library, and I want to gift it to others, but there is no "Give this game as a gift" option for me.

Anyone else having this problem?

I'm not able to send this game as a gift to anyone.  There is no "give this game as a gift" option for me when I go to the donation page (it's already in my library).  In other words, this seems to not be true or doable for me:

Anyone else having the same problem?

You might be right.  I haven't tried comparing the web download link contents between this and other games to find out.

Really?  Damn.  Hope adopts a better one soon then!

Did you get the Linux demo through a website or the client?  For some reason the client method isn't working for me while it works fine for other games such as  Also yay for public sex!

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I'm not able to download the game for Linux with the client even though the download for Linux on the website is there and I can get it through a web browser.  When I click the download button in the client however, the "install" field is empty, and when I click on it, the dropdown is just an empty blank bar.  When I click install, it says there are no compatible uploads to choose from.  Sounds like the versions might not be tagged correctly as being for the different platforms?  Other game demos work just fine and show the "install" box populated, like for example.

Regardless, would love to see the full game here on too! is the best!  Meets basically all of my wants: DRM-free, open source client that isn't required (unlike GOG's client, that also isn't available on Linux), and I assume there's a refund system although I haven't looked into how good it is in comparison to Steam/GOG.

Snap is centralized, as in Canonical has control over all apps that want to become snap packages?  If so, that's not a real standard, and should definitely not be considered for use!  You definitely should not need to ask Canonical for permission to package and distribute your own application on your own or any other website.

Just wanted to point out that the debs are gone, replaced by a simple binary installer that's click-to-run simple.  This is a better cross-distro solution than debs/rpms/etc!

If the client has self-updating features in it, then you don't really need to have this be run in other ways.  At this point, the only missing features are sandboxing of the installer itself, and having a nicer way to uninstall it via the system's uninstaller.  This could all be accomplished with flatpak if flatpak even sandboxed things by default.  At least on Linux Mint, flatpak sandboxing isn't enabled by default, or at least it's not very restrictive if it is!

Flatpak, Snap, and AppImage are three great ways to deploy to all Linux distros, so you don't have to release DEBs and RPMs and others, but instead only a single one for all. Each of these have things going for them, although I'd tend to lean towards Flatpak or AppImage. I think they all support automatic updates (like repositories) and many other features. Check them out here: