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Polaris Space

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A member registered Aug 21, 2025 · View creator page →

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How long have you been into web development, because even the websites you worked on for others are amazing.

Thank you!

Wow, it looks so good, how did you do it? This can’t be HTML, CSS, and JavaScript alone. If so, you’re a really good web developer. I really like the timeline idea, it fits nicely.

I actually found it before this post because you’re everywhere, so I was curious. It looks really good though.

Making a game is extremely difficult

Hello,

I’m looking to build a portfolio website, but I’m stuck aesthetics and structure wise. Is anyone willing to link their portfolio websites?

Thank you in advance!

Hi, and welcome! I’ve been into programming for a year now starting with web development. I’ve been learning game development since September.

Then link your Paypal account to itch.io instead of your bank account. You can also withdraw the funds from your itch.io account as soon as you can to avoid any issues if your account is hacked. But I think you’ll be fine if you don’t give any bank details who anyone who asks for it.

I haven’t received any donations, but I don’t see how you can get scammed by that. For itch.io, there are two options you can do for payout.

If you’re worried about itch.io taking your donations, I don’t think they will. Although if you don’t withdraw your money, they may start charging maintenance fees depending on how much money there.

Itch.io actually uses the open revenue sharing model where you choose what percentage of your revenue goes to itch.io (0%-100%).

Read about itch.io payout

What specific concerns did you have with donation scamming?

I know how CSS and developer tools work, I’m familiar with web development. I was just expecting the given CSS editor to already have stuff in there. But I already figured it out, thank you.

Got it, thank you

If you’re familiar with Canvas Scalar and anchor points, you can port the game to fit onto mobile.

Oh, I see. So putting all my shrink rays in top row is not a good idea? Is getting the balls on the bottom how you make money?

I get the idea that you buy weapons and apply those to the balls, but I wasn’t really sure how to make money.

I’m still confused, how do you play and get money? It would be helpful if you put that in the description.

What did you make it with? Is it Unity, or just an HTML engine?

I’m not sure, but I’m not looking to be successful on itch.io. I’m learning game development right now, so I’m just using this platform to develop games that are low quality.

Thank you, also I do plan to make background images for those two games, just haven’t gotten around to it yet.

I do think you’ll have the best luck taking this to Itch.io support rather than posting a topic, because this is mostly for users to answer questions.

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I just got CSS access and I’m pretty excited to add my own styling to my pages. What is the general way custom CSS is added?

When I opened it, I got a blank text box where CSS goes, what I expected to find was an editor that already had content in it. Do you need to explicitly type #wrapper or is your CSS automatically applied there? How do I find what the predefined classes are specifically?

It would also be helpful if someone can post a screenshot of their CSS to use as an example.

Edit: Figured it out

Thank you,

900 points

(1 edit)

I think getting a job is the most reliable way since it’s a stable income. If you choose to get a job, I think part time is satisfactory depending on how much money you want to raise.

If you don’t want to make money off of games because of other people’s free work, that’s fine. I actually don’t think you should make a game paid if it’s a prototype of a small early on game. Only make it paid if you think it actually deserves it. Or if you’re able to contact those people again, you could find a way to split revenue with them.

The moral justification for accepting revenue is that you’ve done most of the work if you’re working individually. But I can see the ethical concept of not accepting money, it’s your choice.

But I think you should accept donations because it’s like tipping a creator for making a good game. I myself am just starting to get into game development and am interested in publishing on Steam. My family has been super supportive financially during my coding journey, one of them is willing to pay my first $100 fee on Steam. But I’m aware that not everyone’s family is going to be as supportive as mine.

You can sell shirts, too. A site called TeePublic makes it easy to do. You just upload a design and they put it on pieces of merch like shirts, hats, mugs, etc. Prices are mostly fixed, but they do all the online marketing for you for free. It took a while for me to start getting sales, but I’ve made almost $100 total so far. So that’s an option, easy income. If you’re good at making things, you can sell them off Etsy. Fiverr is a freelancing service that you can look into where you can give services to people for things you’re good at. Fiverr is a good source of income, but also hard to get your first sales because there’s so much competition. These are a few sources of income. I’m not successful on Fiverr, Patreon, but I get quite a few sales on TeePublic. Especially around the holiday season and as Artemis II gets closer to its launch date. I haven’t tried Etsy.

A membership platform where you can create monthly memberships with their own benefits. You can look into it if you want.

Elon Musk has $600-700 billion, so it’s very unlikely that any game you’ll ever create will make you that much money, even if they’re really good. I may be misunderstanding that part of the post, not sure. Do you have $100 to publish on Steam? But you can make a paid game and publish it completely for free on itch.io and earn income there until you make $100 to publish on Steam? But the money is refundable once your game makes $1000 in revenue.

But a part time job is a good way to make the money to publish a game on Steam. Unity itself is completely free for you to use until you make something like $200,000 in revenue. So unless you’re going to be paying for a lot of assets or audio, Steam is probably going to be your biggest expense. Not sure if any of this helped.

Participating with the community might help. If you become more known, respectful with your topics, or give feedback on other people’s games. Someone may click on your page and see what you have worked on. That’s my goal at least, not sure if that works though.

Oh, my bad. That’s okay no worries. Well thank you for the resources, good luck on your search.

Completely fair, just thought I would ask.

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I’m working on a simple clicker game, it’s my first game. I plan for it to be published February 1, 2026. Not sure if you’re interested.

But I am wanting to make this 2D space Colony game, it’s kind of complex, so I estimate it will be ready for beta late 2026 or early 2027. I just started working on the project last week, not sure what your preferred timeline is. But I am looking to make my projects more accessible and am willing to provide whatever type of credit you want.

I also have to work on a smaller project semester 2 for school, I haven’t decided what to create yet.

Let me know if you’re interested, for have further questions. I have three options, so you can choose and pick which one(s) you want.

Love it

This is so cool, is it free on Steam?

You’re welcome!

I think presents should actually be placed on the porch, and maybe press space to drop off the presents. So that way it requires more human action than just stepping on the squares and quickly leaving.

But I like it overall, found it kind of entertaining.

Hi,

I’m not interested in working with anyone right now. I just want to say that your portfolio website is amazing. I still need to work on mine, I’ve been struggling on how to structure it, so I’m going to use yours for inspiration if that’s alright.

Yes, I believe so.

I’m pretty sure it’s every time you want to publish the app because that’s the standard review process. I did try to make a second app listing and it still wanted me to get through to the closed testing phase. What they probably mean by that is the cutoff is something like November 2024 (Might be a different date) where all new apps beyond that have to go through that testing phase.

Thank you, that was helpful.The reason I prefer to work alone is you get 100% control over your game.

Oh,I see. Wow, this is so easy and especially like I don’t have to create another account. Thank you!

Thank you!

Hello, I first started learning game development three months ago, I’m just starting to finish my first game. I was wondering if joining a team or going individually is better to learn? I can see the benefit of working with other people, but I could also see how that may harm you.

I would prefer to work as a solo developer, but I want to do what’s best for my learning.

I just started game development three months ago, but it’s a hobby for me. I first wanted to learn how to build websites, then taught myself how to build a mobile app. Now here I am learning game development. I do it because I enjoy coding.