I think your post can stand without the link
Polaris Space
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I always encourage someone to learn web development, you get your own freedom and branding over your page than any other web builder. And It’s easier to learn than you might think and I could guide you through it if needed. You would have to buy a domain though which isn’t terribly expensive.
Portfolio doesn’t look bad, I just don’t think notion is a good place to build a website. If you choose a web builder, you can look into Google Sites (completely free), or SquareSpace or Wix (subscription based with free plans). That’s all I can give you right now.
For freelancing, you can look into Fiverr as it’s the most popular, but it’s pretty competitive and you really need to stand out to have success on the platform.
I don’t know hoe to convert screen position to world space but know that’s what I need to do. But also can’t gine tutorials on that. This is where I was getting at.
I’ll read what you gave me and look into the Godot documentation. And honestly didn’t think of Stacl Overflow, I don’t know why.
Thank you for your response,
Based on what I saw from Unity tutorials, those are general steps you have to go through to accomplish user placement. I’m mostly just looking for what tutorials will help me get this done. I looked on YouTube and it’s cluttered with a channel making tutorials with his user placement plugin which you have to pay for, the others don’t help me.
Looked in the Godot forum and the results I get either seem overly complicated or don’t help my specific situation.
Hello, new to game development and wanted to give Godot a try after working with Unity. I’m trying to build a 2D city farm builder with the same mechanics as a city builder.
I know the general process:
- mouse world position to map position
- Store the clicked building in a variable
- Instantiate that prefab when placement is valid
But how would I actually accomplish that? Anyway, I’m trying to find tutorials and the first thing I’ve noticed are there isn’t nearly as many as Unity or you have to look a lot harder to find any that are good. Is there any way I can be directed to find the solution?
Thank you,
No, Stripe and Paypal are the only accepted payment options.
https://itch.io/docs/creators/payments#how-itchio-handles-payments
I might have worded my reply wrong. I got onto itch.io to publish my first games that are being developed with the sole purpose to learn game development. I try to make the user experience good, but they will be considered low quality.
I’ll use the clicker game I’m working on for example. I don’t plan on going anywhere with it, maybe continue to add features occasionally. It’s completely playable and the core features are working correctly, just aesthetics wise it’s considered a low-quality game. I spent four months on it, so I have tried and solved any large bugs.
Low quality, playable games go on this platform. If you mean buggy like it gets hard to play, then no.
Google Play and Steam are where I plan to develop high quality games.
I haven’t received any donations, but I don’t see how you can get scammed by that. For itch.io, there are two options you can do for payout.
If you’re worried about itch.io taking your donations, I don’t think they will. Although if you don’t withdraw your money, they may start charging maintenance fees depending on how much money there.
Itch.io actually uses the open revenue sharing model where you choose what percentage of your revenue goes to itch.io (0%-100%).
What specific concerns did you have with donation scamming?
If you’re familiar with Canvas Scalar and anchor points, you can port the game to fit onto mobile.

