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PNDA

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A member registered Dec 17, 2015 · View creator page →

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Hi everyone! My name's Noah. I'm a 14 year old aspiring game developer, and I just released my first game here on Itch. It's called "AI Pathfinder". It's a simple, causal, sandbox game where you create paths for an AI to follow. It's incredibly satisfying.

If this interests you, give it a download!

Thanks everyone, I hope you like my first game.

https://pnda.itch.io/pathfinder

I'd like to see what you've come up with!

(1 edit)

I've made an AI pathfinder game/project file that I would like to upload. I would be uploading the project file, not a compiled game. Is this okay?

Still not getting anything. Just add me: Ary#2226

Hmm, can't find you. Are you sure you got the username and numbers right?

Sent you an emaill :)

Added!

Added!

Sent you a request :)

I sent you both requests!

Hello everyone!

Our names are Garrett and Noah, and we’re two beginner game developers. We’re working on our first project, called Shiny Simulator. The objective in making this game is to replicate shiny hunting from the Pokemon series, with a text format instead of 2D graphics.

We’re about halfway through, and we’d like to stop to take feedback and bug reports.

If you’re interested in play testing for us, leave your Skype or Discord we’ll send you a copy of the game along with an invite to a Google doc for play testers to report bugs on and give feedback.

Thanks everyone!

TLDR:

Leave your Skype or Discord and we’ll invite you to the play tester Google doc, and send you a copy of the game.

You have been incredibly helpful, thank you so much.

I really appreciate all the advice, we will definitely take that into account when we post it. 

Thank you very much for your insight. 

You say putting it online won't be enough, and of course I understand I can't just upload it and expect hundreds of purchases, but what would are some ways to get people looking at it in the first place? What comes to mind immediately is thumbnail, tags and title. Is there anything I'm missing?

Again, thank you very much for the comments. 

Me and a friend have been working on a project for a while now, and we're almost ready to release it. It's our first project together. It's a small little game, and it doesn't have the greatest graphics or art style, but it is fun.

We're trying to decide whether we should release it for free and hope for tips, or put it up with a small price tag ($2.00). If we put it up with the price tag, would we actually get any purchases? I'm hesitant to just hope for tips because I don't think anyone will actually tip us. 

Would love any opinion or advice you have, 

Thanks