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plexagon

38
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9
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A member registered Jun 05, 2020 · View creator page →

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The platforming is interesting, my main issue with the game is feedback between the ending screen and what you do in game. There really is not any measure of how successful you are until you reach the end. Also I get the idea of having the moths follow the flies, but that just leads to killing them in the quest for freedom, which feels a little depressing. Lighting, particles, and everything else was very nice. What was the text add-on for the start?

I think you uploaded the Unity project instead of a build, so I can't run the game...

This game is very simple graphically, but I think that this mechanic is very nice when it comes to making different puzzles, especially with the laser and claw blocking uses for each other if you weren't paying close attention. Very nice job!

I can see that this game has a lot of appeal, but for me, it kinda seemed to be both paced fast in terms of having to outrun an autoscroller while keeping oxygen, but each individual action seemed to be super slow, in particular I feel the refilling of oxygen should have been faster. I think a little bit of pacing changes would have made things run smoother for me. As always, the UI and Art are great though :)

I mean, the game is broken... but it also is not really a game. Sticks to the theme but because of this, the game really has no reason or purpose to exist, which makes it not very fun.

I was a little disappointed by how the buildings crumbled, as the fragments seemed to be so large that there was no real threat of  falling off the platforms, which lowered the difficulty substantially. The background did look very cool though

I don't have much to say about the actual game, but once again great job on pivoting halfway through the jam and still have time to complete a finished product. Nice job, although the speedup power tends to mess up more then it helps.

Jump only works with the wheel and hover modules, the default robot does not have the ability to jump

3D slide puzzle is a crazy concept executed extremely well. I like the banjo vigilante theme, pretty interesting concept

I can play it now! The enemies spawned now. It was pretty fun, the bonk sound effect when hitting the enemies was amazing. I managed to walk where the bosses spawned and died instantly, but that was my fault.

I was using the windows build, and the version on the jam page when you posted about it in discord, which I think was 1.01. Hope this helps!

Pretty simple once I understood how to grab the camera. One thing was that it was hard to recognize when you switched levels to a new place, so a transition would have been nice. Other than that, very fun and a very cute kat indeed!

Gonna agree with most people that the no collisions was annoying, and I also agree that a timer isn't necessary for a puzzle game, as I was unable to try all the levels.  As for the actual puzzle design, it was pretty straight forward, which is nice because I can't do puzzles. Nice work!

I don't know what happened, but pressing F is not letting me open the first chest, and nothing is spawning at all. Maybe something with the Chest UI?

Just too rich I guess. Very impressive!

Pretty fun, eventually got to the black hole by just leaving the window up. Once you can get the $500 rabbit, game progressed pretty fast.

Yeah, I forgot to change the speech volume. My bad.

Sorry, I'm not French. This was just the second thing that popped into my brain for some reason. Don't ask me why, I don't know.

I would say it was pretty cool, except there were some beige light emitters, but I thought they were solid and fell through them, so maybe make that more obvious? I suck at rhythm games, but it looks really nice with the lighting and everything, but since I suck, the background track did get really annoying after awhile. And one more thing, I didn't see a way to change window size. Just a personal thing for me, but I hate large windows lol. 


*Yes, this is my discord post. Still think the game is great!

That is a good idea, wish I had thought of that... I think there were six?

Yeah, I forgot to change the starting scene to the main menu before publishing. That was my bad, I was rushed trying to finish it in time.

Yeah, the audio got a bit weird for no reason. Part of it is HTML5 exporting, and some of it was my own lack of audio abilities.

I got kinda lost, and stumbled into the secret ending so....yay?

Well, it certainly was a game. My only complaint was that news would get stuck on the edge of the bomb tiles, and the black void would eat me. But everything else was awesome!

Really cool, I like how the ball loses momentum every time it jumps, and that allowed for multiple different solutions, which I prefer to one exact solution. Great work!

Bro, don't worry. I played the game, and it was pretty good. Just got to wait until jam ends to rate it.

https://itch.io/jam/paint-jam-2021/rate/1024142  Here is my strange thing.

Really cool game, the art and music is amazing, but I think the jump could be a bit floatier/last longer and the shooting plant could shoot less frequently to allow more room to jump through. Very impressive for two days, especially in paint!

Thank you, I appreciate the compliment about the video! If you want, I added a Windows download in case you really want to to play this. Sorry it didn't load, can I ask what browser you are using so I can look that up?

This was really great! Awesome job!

Pretty nice, art looks good!

I mean, there are cans.

It's playing a sound when you hit play, so maybe that is it? And yeah, I did make the cans slow, was kinda rushing through things.

Honestly, I don't know what this thing is either.

pogChamp

Yeah, that was my fault for not disabling them. I was planning on doing that but forgot about it until afterwards,

This game is really cool! Was the tank custom made or was that a sprite that I just completely missed?

That is exactly how the attacks were based and I get your point. The knight was supposed to re-attack but the collisions got messed up. For the fire dudes, they probably should have just died once they hit, that would have made way more sense.