Playniax
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Here is a little update...
I have added 6 new attackers to the Galaga Essentials. I was mixing up the art from our spacepacks 1 and 2 in combination with the Galaga pack to prototype this project but with the new sprites it will have a more consistent look.
I also updated the other asset packs and added a tool that I have named the SHMUP Builder for Unity. I wrote the docs for it but I will add tutorial videos in the next couple of months. More about the SHMUP Builder here.
And I als got around coding a new boss and this is now included with Space Pack 2
I have added tons of new features "under the hood" and got carried away (you probably know how that goes).
This means updates to the framework too so I will upload the news version to the Unity store as soon as I have updated the docs on it.
One thing I have added to the game is a Space Invaders-ish part and again it amazes me how brillant Space Invaders actually is.
I will post some stuff soon...
I wanted to expand the choice of weapons for the player and I wanted something powerful.
Most upgrades happen by collecting them while playing but I am also going to create a shop because the player can also collect coins.
Once the player collects enough coins he or she can use them to buy a weapon in the shop.
I am in the process of adding 3 new items and 1 of them is a rotating energy beam showing in the animation below.
I think it looks pretty awesome
Last week I started working on a new space shoot 'em up template for Unity using the Galaga Essentials , Space Pack 1 and Space Pack 2 available at the Unity Asset Store.
The template will be part of the Playniax Space Shooter Construction Kit that we want to release in 2023.
The Space Shooter Construction Kit will also include the SimpleGameUI and various other Playniax Framework components.
We are also considering to release the template as a game on various app stores once completed.
The template is a top down shooter based on Galaga and other classics and will showcase our asset packs.
Enjoy the first playable WIP HERE to get an idea.
More Playniax assets HERE
Hi all,
I am the author (or one of the authors) of game assets that can be found under the name Playniax on itch.io and the Unity Asset Store.
We are a 2 men team.
Not only do we sell graphics but we also sell game templates, frameworks and other useful stuff for Unity.
These products need documentation and so I got this idea for a documentation generator a while back.
DocMaker (for lack for a better name) takes comments from your scripts and converts it to a HTML based page or pages.
I couldn’t find a similar tool that could do the job for me so I created my own and for now it is only intended for internal use at Playniax but I may take the rough edges offin the future and release it to the public.
Do any of you guys know a similar tool and do you think people would be interested in such a tool?
If will probably turn it in to a commercial product if there is enough interest.
Anyway here are the latest docs created by the DocMaker.
Best regards,
Tony
Playniax introduces Galaga Essentials for Unity.
Galaga is arguably one of the best games ever made.
Galaga Essentials contains the necessary assets and code to create a Galaga type of game.
Go ahead and make your own masterpiece!
You can buy it here (Unity store is pending approval)
See it in action here (play by pressing mouse down and move mouse)
Read the docs here
Thanks, I will post something here within a couple of days on how to use them. First thing to mention that for now the pack is mainly an asset for the graphics and that all the scipts included are meant for showcasing. However it has a little bonus framework called Ignition inside that I intent to release as well including documentation soon (still working on it). I will draft up an example for you on how to use the particle engine that comes with Ignition. Give me a few days.
We are pleased to announce the release of a new art pack called Space Shooter Art Pack 02 for Unity, a 2D space shooter construction template.
All the basic behaviours for the enemies are precoded.
Backgrounds are also included!
The art was used for our Defenstar and Revengestar games.
Here is the Unity WebGL DEMO (best to run on a desktop computer)
It also contains the first version of a little framework called Ignition
Ignition features
- Bullet Spawner
- Object Pooler
- Sprite Collider
- Simple Space Shooter Enemy AI
- Optimized 2D Particle System (uses the object pooler)
- And some other useful scripts.