Hello everyone, I've made a dedicated post about this theme roulette, you think is too restrictive? How can we change it? Let me know your toughts, here or on the discord server
Plasmator Games
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Sim Jam #02 – Theme Announcement & FAQ
Theme: Medieval
The theme for Sim Jam #02 is Medieval! This broad theme gives you full creative freedom to design your simulation game in a medieval setting, whether it’s about managing a kingdom, running a medieval shop, simulating medieval battles, or anything else that fits the theme.
Introducing the Medieval Theme Roulette!
To add an extra layer of inspiration, we’ve created a special feature: the Medieval Theme Roulette! You can try it here: https://plasmator-games.itch.io/medieval-theme-roulette-sim-jam-02
The roulette generates a combination of three additional themes that you can incorporate into your game. You are free to choose:
- Only one of the three generated themes,
- Two of them,
- Or all three together for an extra creative challenge!
Originally, using at least one of these additional themes was planned to give a dedicated rating, but we’ve received feedback that it might be too restrictive. We’d love to hear your thoughts on whether this system should stay or if it should be optional.
Frequently Asked Questions (FAQ)
Who can participate?
Anyone! Whether you’re a solo developer or a team, you’re welcome to join.
What kind of games are allowed?
Your game must fit the simulation genre and follow the medieval theme. It can be in 2D, 3D, text-based, or any other style.
Do I have to use the Medieval Theme Roulette?
No, the roulette is completely optional. It’s there to help with ideas and add an extra challenge if you want it.
Can I use pre-made assets?
Yes, you can use pre-made assets (art, sounds, etc.), but the core gameplay must be created during the jam.
Are AI-generated assets allowed?
Yes, AI-generated assets are allowed, but they should not be the majority of your game’s content.
Can I submit multiple entries?
No, each participant or team can submit only one game.
Will there be a rating system?
Yes! Games will be rated based on:
- Theme interpretation (how well it fits the medieval theme)
- Gameplay (fun and depth)
- Creativity (unique mechanics and ideas)
- Polish (presentation, UI, and overall quality)
We are considering adding a dedicated rating for games that use at least one of the roulette themes, but we’d like your feedback on this.
Where can I discuss the jam and share progress?
You can chat with other participants, share updates, and ask questions in the official jam community (link provided on the jam page).
How do I submit my game?
You’ll submit your game directly on itch.io. The submission button will be available on the jam page once the jam is live.
We’re excited to see what you create—happy jamming!
Sim Jam #02 Theme Announcement: Medieval!
The theme for Sim Jam #02 is Medieval! This theme is open to your creativity, allowing you to explore a wide range of ideas.
To make things even more exciting, I've introduced a special new feature: the Medieval Theme Roulette! You can access it here: https://plasmator-games.itch.io/medieval-theme-roulette-sim-jam-02.
The roulette will generate three additional constraints or ideas for your game. Using at least one of them will grant you a dedicated rating during the jam.
Let your imagination run wild—happy jamming!
Meaby old link is broken, if not working try this one: https://discord.gg/MzgSXqVf
Hello everybody, here is the discord link tonjoin the server: https://discord.gg/MzgSXqVf
**FAQ – The Forest Music Jam**
### **What is The Forest Music Jam?**
The Forest Music Jam is a music-focused jam where participants create tracks inspired by the theme **"The Forest."** Whether it's dark and eerie, mystical and enchanting, or peaceful and serene, the interpretation is up to you!
### **How long should my track be?**
Your submission must have a **minimum total length of 3 minutes.** This can be a single track or multiple tracks adding up to at least 3 minutes.
### **What kind of music can I submit?**
Any genre is welcome! Your track just needs to fit the theme **"The Forest"** in some way.
### **How do I submit my music?**
You can submit your entry by either:
1. Uploading your track on **itch.io** directly.
2. Creating a **public page** with a link to your track on **SoundCloud or any other free streaming service** and submitting that page to the itch.io jam page.
### **Can I collaborate with others?**
Yes! Collaborations are welcome. Just make sure to credit all contributors.
### **Are there any content restrictions?**
Your submission should follow **itch.io's guidelines** and avoid offensive or inappropriate content.
### **Will there be more music jams in the future?**
Yes! This server will also host future jams for both **music and game development.** Stay tuned for upcoming themes and challenges!
### **Where can I ask more questions?**
This is the perfect place to do that! @everyone
Hi! I'm sorry that the discord link didn't worked, I add it here again, meaby the old one is broken: https://discord.gg/MzgSXqVf
ABout the time lenght yes, at least for this first edition the 3 minutes constraint is mandatory, but we have discussed in the server to make it less restrictive for the next jam. I also noticed that meaby this rule was not clear enough so I will upload some faq also here
Theme: "The Forest"
Vast and mysterious, the forest has inspired music for centuries. It can be a place of serenity, where sunlight filters through towering trees, or a realm of darkness, where unseen creatures stir beneath the canopy. It may echo with the gentle rustling of leaves, the distant call of birds, or the deep, resonant growls of something lurking beyond sight.
In this jam, let the forest guide your composition. Will your music capture the wonder of an untouched glade, the haunting stillness of an ancient woodland, or the pulse of life thriving beneath the branches? From folk melodies to cinematic soundscapes, from eerie ambiences to energetic tribal rhythms—any genre is welcome, as long as it tells the story of The Forest.
Hey, I appreciate your perspective, and I totally understand your point. As a musician, when I hea AI gen music, it sound like garbage most of the time.
For me, AI is just another tool—like a DAW for musicians or a game engine for developers. It doesn’t replace creativity but helps fill in the gaps, especially for solo developers who might not have expertise in every area. I've learned HTML and a bit of PHP, so I focus on my strengths—making SFX, UI, and sometimes pixel art. AI helps me bridge the gap in coding, allowing me to bring my ideas to life while I slowly learn JavaScript to better modify and refine the output. Of course an output 100% AI is just garbage, for example AI generated images with absolutely no human touch.
This game was mostly an experiment to develop a 1-bit dithering shader for a new project (Apollo 19XX). To be honest, I was a bit lazy with this one, but in Apollo 19XX, I’ve put much more effort into my skill areas, crafting each SFX and UI piece by piece. What really bothers me, though, is AI-generated 3D models—I’d rather avoid them entirely and usually try to rely on free assets instead.
Also, as a musician, I know that there are far more of us than there are coders, so finding a team isn’t always as simple as it sounds.
In the end, I think this is part of game jams: we are actually two humans that are sharing their toughts, and I think this is one of the best part. But I will for sure think more about all you've said!
Thanks for the thoughtful conversation! Hope to see more beautiful games made by you :)
Thanks you very much for your video and your feedbacks! I had a fun time looking at the video, also from your video look like lighting is not working properly as it should (you can see in the screenshots), did you played it on the browser version or on the exe version? And thanks for all your kind words in the video, I really appreciate. Of course I will contact you for voice actoring in future, will be amazing! Thanks again :)
Hey mate thanks so much for your feedbacks!!! Not sure about the torchlight bug, I will investigate on that. Yup I'm aware of the dialog not disappearing, you can close it by pressing again F, but I suppose is not that obvious so I will adjust it to automatically disappear when player is far enough :) thanks again and really glad that you had fun playing with it!