Vegetation designed to replicate the aesthetics found in old 3d games.
π Pizza Doggy
Creator of
Recent community posts
Hi! You're welcome!
I've tried different techniques I've found on the internet and my own ideas for making skyboxes that you have asked for, but I wasn't successful to make anything good. Clouds specifically were the main problem. I tried taking photos of the sky and separating the clouds, but they didn't look good no more. I also tried generating some clouds from noise patterns, but it didn't look good either. This particular task seems to be over my head at this point of time. I'm sorry to let you down on this :(
Hi again! One Unreal Engine game dev tested it and said that the .fbx doesn't automatically assign the textures to the materials. This could be due to the .fbx not supporting packing the textures into it, but I'm not exactly sure.
He tried the .glb format (which is included into the pack, and definitely supports packing the textures to it), and everything was fine. So our recommendation is to use the .glb models
Hi! Thank you very much for supporting my work!
I'm not familiar with Unreal Engine. I think it's a good idea to watch a tutorial for that, or see the engine's documentation.
Some of the formats included come with the texture and material data packed into the models, but you might have to tick some boxes in the engine upon importing the stuff.
If you'll get stuck, please let me know, so I'll ask the game devs in my Discord community server. Some of them are using Unreal Engine, they might be able to help!
Hi! For the PSX collection the wall dimentions are: 3 Blender meters tall, 4 Blender meters wide. The walls for this pack should be either 3x3, or 4x4 Blender meters. I cannot check at the moment. If youβre using .fbx, then the models might import as 0.1 scale. The .fbx does it for some reason. I recommend trying other formats if that's the case!
Every choice builds the world. Every moment shapes the tale.
License - CC0 v1.0
Circuit Puzzles
Screens & Control Panels
Gauges
Buttons, Levers & Faders
Electrical Components
+ Miscellaneous
No limits - fully interactable!
Makes your game more dynamic, makes your game more fun.
To be added next:
A 2-4 person submarine;
Extra control panels;
Valves;
Machinery;
Portable Equipment;
New circuit puzzles.
Modular interiors
Furniture & Props
Weapons & Consumables
Electronics & Misc
250+ 3d models, 150+ textures
I'd like to recommend the 'Synthesis Of Corruption'
In this game, you must navigate a facility where science and sanity have collapsed. Face entities born from dark energy corruption in this atmospheric FPS-horror hybrid where human ambition meets primal terror.
SFX - AMBIENCES - OST
Featured in Half-Life 2: Episode 3 - Interlude