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πŸ• Pizza Doggy

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A member registered Apr 06, 2018 Β· View creator page β†’

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Hi!

I was able to get access to a laptop, but it was too low-end to run Blender and the Blender would crash every time I open it, so I wasn't able to fix the issue today. I'm hoping to have better luck with a different computer tomorrow

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Hi! One user had reported this issue a few hours ago. I'm on vacation now, but I'll try to get access to a computer, install everything and fix them. This should be fixed within 24 hours. I'm sorry for the inconvenience it brought upon you :(

Hi! Thank you very much for crediting me and for a generous donation <3

Thank you!

You're welcome!

Hi! They might just appear higher poly count. I actually spent quite some time reducing the mesh details even further for many of the previous stuff where it's visually not noticible, and following the same rules for the new stuff.

Some items containing cylinders now do have a few more triangles, because I changed the way I split circle shaped faces into triangles, so I could select the loops with just one click, thus making it easier for me to work with. But the additional triangles are not substancial.

Thanks!

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Really nice. I've been using mesh-lite previously, but this is way way better.


I'd like to suggest new animated effects: heartbeat, differently colored variants for the star power filter, pixelation, blur, vertical shrink into a horizontal line and back to original, bubble deform, color inversion pulse.

Thank you!

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Hi! You can use your own photos or photos with CC0 license.

The exact steps I take, and the parameter values are my trade secret of sorts, haha

This is amazing. I love the animated filters

Hi! It's the first one

Thank you very much!

I'm happy to hear that! I was worried there might be some issues with the Linux build, at least on some of the machines

Hi!

The Linux build is added! Hopefully it works fine on your machine

Nothing out of ordinary here, haha

Hi! Thank you! I'll check it out

Hi! That's a good idea, I'll add them

Hi! Thank you! The renders were made in Blender. The scenes aren't included, but the source files (.blend) come with each 3d asset pack, and might have the same render settings used in the rendering of the showcase images, which could be used as a reference (more or less) while setting up the lighting and the post processing settings in the game engine.

If you're looking for more references, or inspiration - I recommend checking out the gallery of games featuring my work: https://pizzadoggy.itch.io/the-galery

Hi! If it's about the overall appearance, different game engines might use different render engines, or varying default parameters for the scene lighting. A different lighting setup and a post processing layer adds a good bit of additional variation on the "vibe" of the environment.

Some 3d assets might also have a slightly different geometry than it is shown in the showcase images, because this asset pack is still in development, and I'm coming back to the previous 3d models that I'm not completely happy with, and making some tweaks, or rework them all together. The showcase images on this page might be behind an update or two.

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I'm glad to not be late at least once, haha

Thank you!

Thank you even more!

Thanks!

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You're very welcome! Feel free to leave a rating :P

Soon you guys will win even more, without any additional money spent, haha

Thank you!

Thank you Morbid!

I'm glad I'm just on time, haha!

Thank you even more!

Thank you very much! I'm releasing the Linux build the following week

Thank you very much!

If not - money back guarantee!

I'm working on new skyboxes already!

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- Brutal Skyboxes -

ATMOSPHERE WITH INTENT

Plain / With terrain

37 panoramic skyboxes, and counting.


β€’ Strong atmosphere and sharp color palettes.

β€’ Suitable for retro-like and modern games.

β€’ Quick way to juicify the visual identity of your game world.


https://pizzadoggy.itch.io/brutal-skyboxes


I'm glad! If you'll find any issues, please let me know!

Hi! Thank you!

It seems to still be there in the "textures" folder, named: "wall_6".

It's possible that I have changed the texture of the modular walls to some other texture for the most recent update, but I see I didn't remove the previous texture from the folder, so you can simply assign that texture to the shared material of the walls inside the game engine that you're using.

Hi! Thanks for letting me know! I'll check it out

Thank you!

Hi! I have recorded some while experimenting, but wasn't completely happy with the result. I'll re-record it, and hopefully something decent will come out of it, so I could add it along the following update