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πŸ• Pizza Doggy

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A member registered Apr 06, 2018 Β· View creator page β†’

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Thank you very much! Feel free to leave a rating!

Hi!

I have added Source engine style footsteps into this pack of mine a few months ago: https://pizzadoggy.itch.io/rust-and-blood-sfx-library

Just in case you're still looking

Hi! This pack has a limited selection for the footstep sounds, so I'd recommend looking into this one of mine instead: https://pizzadoggy.itch.io/rust-and-blood-sfx-library

This one has a really nice set for pretty much any surface, and lots of variants, so it doesn't sound repetitive

Hi! That's really cool, I'm checking it out!

Hi! Thank you very much!

I did, but in most cases it's pretty limited to what objects I would come by.

In other cases I would record sounds while purely experimenting, so in general there's quite a lot of variation to the end result, and it doesn't always sound good, but I'll see what comes out of it the next time I do the production part for one of the sound packs of mine.

Just in case you don't know - I have two more audio packs published. They're expanding on where this one is lacking, and have plenty of additional variants that are extra juicy.

I probably misunderstood the context, haha

Hi! Absolutely, haha

Hi! I'm sorry for the late reply.

I imagined them being used this way, for slightly narrower corridors:


Hi!

A good bit of keys were revoked, because a few users had claimed more than one, not as instructed. They probably didn't read the part explaining the rules.

I have announced another one in my Discord community server (#announcements channel), where I'll give away the copies that were revoked.

If you like, you can join my Discord community, and participate in the giveaway. I host other regular giveaways there every 1-2 weeks. The prizes are mostly my asset packs or bundles, but sometimes other creators send me some keys for their stuff, so I give them away there as well.

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Hi! Thank you too!

Hi! Thank you for supporting my work!

I have added a Linux build yesterday!

Hi! I'll see what I can do!

Hi! I have added it a moment ago!

Hi! The donation is optional, so it's up to you!

Really nice work!

Hi! There's too many to list, as it was everything that had child objects assigned to them, and they didn't export along their parents.

For testing purposes you can check "pistol_mp_1". It's located inside the "Items & Weapons" folder.

I'm sorry for the inconvenience it brought upon you!

Hi! Thank you very much! I'll check out the game!

Hi! It should be sorted now, I'm sorry for the delay!

Hi! I'm glad it's sorted!

The changes should apply in that case, but it's possible that Unity is acting out sometimes

Hi! Some are 3d assets, some are textures, some are game audio, and some are sprites

Hi! I'm sorry, I do not accept cryptocurrency, but if that's an option - I can take steam gift cards

Hi!

I was able to get access to a laptop, but it was too low-end to run Blender and the Blender would crash every time I open it, so I wasn't able to fix the issue today. I'm hoping to have better luck with a different computer tomorrow

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Hi! One user had reported this issue a few hours ago. I'm on vacation now, but I'll try to get access to a computer, install everything and fix them. This should be fixed within 24 hours. I'm sorry for the inconvenience it brought upon you :(

Hi! Thank you very much for crediting me and for a generous donation <3

Thank you!

You're welcome!

Hi! They might just appear higher poly count. I actually spent quite some time reducing the mesh details even further for many of the previous stuff where it's visually not noticible, and following the same rules for the new stuff.

Some items containing cylinders now do have a few more triangles, because I changed the way I split circle shaped faces into triangles, so I could select the loops with just one click, thus making it easier for me to work with. But the additional triangles are not substancial.

Thanks!

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Really nice. I've been using mesh-lite previously, but this is way way better.


I'd like to suggest new animated effects: heartbeat, differently colored variants for the star power filter, pixelation, blur, vertical shrink into a horizontal line and back to original, bubble deform, color inversion pulse.

Thank you!

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Hi! You can use your own photos or photos with CC0 license.

The exact steps I take, and the parameter values are my trade secret of sorts, haha

This is amazing. I love the animated filters

Thank you very much!

I'm happy to hear that! I was worried there might be some issues with the Linux build, at least on some of the machines

Hi!

The Linux build is added! Hopefully it works fine on your machine

Nothing out of ordinary here, haha

Hi! Thank you! I'll check it out

Hi! That's a good idea, I'll add them

Hi! Thank you! The renders were made in Blender. The scenes aren't included, but the source files (.blend) come with each 3d asset pack, and might have the same render settings used in the rendering of the showcase images, which could be used as a reference (more or less) while setting up the lighting and the post processing settings in the game engine.

If you're looking for more references, or inspiration - I recommend checking out the gallery of games featuring my work: https://pizzadoggy.itch.io/the-galery