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π Pizza Doggy
Creator of
Recent community posts
Hi!
I have added Source engine style footsteps into this pack of mine a few months ago: https://pizzadoggy.itch.io/rust-and-blood-sfx-library
Just in case you're still looking
Hi! This pack has a limited selection for the footstep sounds, so I'd recommend looking into this one of mine instead: https://pizzadoggy.itch.io/rust-and-blood-sfx-library
This one has a really nice set for pretty much any surface, and lots of variants, so it doesn't sound repetitive
Hi! Thank you very much!
I did, but in most cases it's pretty limited to what objects I would come by.
In other cases I would record sounds while purely experimenting, so in general there's quite a lot of variation to the end result, and it doesn't always sound good, but I'll see what comes out of it the next time I do the production part for one of the sound packs of mine.
Just in case you don't know - I have two more audio packs published. They're expanding on where this one is lacking, and have plenty of additional variants that are extra juicy.
Hi!
A good bit of keys were revoked, because a few users had claimed more than one, not as instructed. They probably didn't read the part explaining the rules.
I have announced another one in my Discord community server (#announcements channel), where I'll give away the copies that were revoked.
If you like, you can join my Discord community, and participate in the giveaway. I host other regular giveaways there every 1-2 weeks. The prizes are mostly my asset packs or bundles, but sometimes other creators send me some keys for their stuff, so I give them away there as well.
Hi! They might just appear higher poly count. I actually spent quite some time reducing the mesh details even further for many of the previous stuff where it's visually not noticible, and following the same rules for the new stuff.
Some items containing cylinders now do have a few more triangles, because I changed the way I split circle shaped faces into triangles, so I could select the loops with just one click, thus making it easier for me to work with. But the additional triangles are not substancial.
Really nice. I've been using mesh-lite previously, but this is way way better.

I'd like to suggest new animated effects: heartbeat, differently colored variants for the star power filter, pixelation, blur, vertical shrink into a horizontal line and back to original, bubble deform, color inversion pulse.
Hi! Thank you! The renders were made in Blender. The scenes aren't included, but the source files (.blend) come with each 3d asset pack, and might have the same render settings used in the rendering of the showcase images, which could be used as a reference (more or less) while setting up the lighting and the post processing settings in the game engine.
If you're looking for more references, or inspiration - I recommend checking out the gallery of games featuring my work: https://pizzadoggy.itch.io/the-galery

























