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PixelSoba

28
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9
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A member registered Apr 12, 2020 · View creator page →

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Nice pixel art! I like clicker games, so I went through the game. Unfortunately, I can’t buy more upgrades “at the end”. Good participation!

Good game (idle as needed :D) I like the shadows

Thank you for your investigative work, especially since this is a silly mistake… Unfortunately, GMTK’s policy prevents us from uploading a packaged version during the voting period.

Thanks for your feedback, as far as the export is concerned, we ran into a real problem with the export mechanism proposed by Godot. Despite several hours spent on it, we still haven’t managed to find another more “elegant” method.

We are currently investigating why and trying to find a solution, but it seems to be a lot of redesign on how our 3d models work.

In fact, I meant the beams, the stars in the background, the transition using fractals, the crt display effect, the chromatic aberration effect and everything about pulses and deformation (black-hole) :P

Yes, it’s a Julia set. At first, we tried to use rhythm and beats to modulate the fractal and made a level inside it (based on sdf function). But it was unpredictable and surely not fun

Thank you so much for your nice comment. In fact we didn’t work that much on it, we weren’t available on the week-end and kept working during daytime on the week. But we are used to gameJams, and my ultimate secret is that I keep saying no to any new feature. About the visuals, I worked a lot on the shaders and, at the end the codebase is about 55% on shaders and 45% on other logical stuff.

Glad you had fun, thanks for your feedback!

Thanks for your comment! All the credits for the variety of patterns and all the sync stuff go to @Ysendrin.

Thanks for your feedback, we really gave everything on the graphic part :P

Thank you for taking the time to give your feedback, I’m glad you pointed out these patterns. The fact that some patterns are almost impossible to predict was intended. The goal was to give a real feeling of difficulty, to give the impression that the game is really violent, even cruel. But in the end, for a “bullet hell” the life system is quite gentle, the player can easily take 4-5 hits before dying and get all his life points back within a few second. The general impression of difficulty adds tension, but above all allows to really play with the player’s sensations: a break that feels really good, and most of all the satisfaction of beating the game.

Thanks for your comments, glad you find it fun!

I’m very impressed! Glad they put in a checkpoint system as well, since there are difficult parts in each level. Well done!

I’m in love with your visual!! The spells that cast with the combinations make me feel like a Crypt of the Necrodancer mod for Helldiver. That’s really good stuff!

This game is sooo clean, well done! Ui and everything however i’m so bad at it… i’d like to enjoy a music to the end, but I just can’t.

The concept is quite classic, but well executed! The graphics are super cool Well done!

Nice platfomer, the jump isn’t very precise but it’s ok The style is dope!

The visual novel aspect is really good, and the assets are great! but the fonts are sometimes a bit… hardcore and hard to read Well done!

I have the impression that a controller is required, I do not have one… Unfortunately the JPEG compression did not contribute that much to reducing the size of the executable.

This is really good! the fact that the weapons really follow the music is a great idea

It took me a long time to figure out why I was losing all the time trying to catch things however the atmosphere is nice well done

Good visual well done

Thanks for your feedback, it’s true that it was one of our inspirations.

Good game, well polished. But I don’t know why I’m so bad… I really can’t stay in the race :P

WELL DONE!! Caus’ it’s native here a second one: Well done!!

The visuals are very well finished, and the set with the menus looks very good.I had a little trouble with the rhythm: if you just want to finish the level, it seemed easier to spam the move keys. Well done!

The difficulty increases really quickly as there are more conveyors! It lacks a bit of juiciness but I like how it looks! Well done

Pretty classic, but it works well! The music is cool, and the “plot” with the circle brings a lot.