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Fallings Stars's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #37 | 3.418 | 3.625 |
Sound | #56 | 2.828 | 3.000 |
Visuals | #58 | 2.593 | 2.750 |
Fun | #64 | 2.239 | 2.375 |
Overall | #67 | 2.003 | 2.125 |
Rhythm | #74 | 1.650 | 1.750 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you use the theme? If yes, what is your ___ in "every ___"?
note deals damage
What was your team size?
1
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Comments
I initially thought that the aim of the game was to hit the stars, but I noticed that I always died at about 15 or 16 points. That's when I checked the game page and realised I was actually supposed to dodge the notes instead of hit them. As soon as realised this, the game was very easy. In the first half of the track, there are long periods of time where you can just hold one note and no stars will spawn at that location. Even if things got harder near the end, I could easily just swap to another note and continue holding that down. I think for this mechanic you need to make more wild tracks that require you to change notes a lot more often.
However, this is a very unique mechanic that I've never seen before, so well done for coming up with the idea! While the game itself is obviously lacking due to time constraints, with some more polish and simple things like an in game tutorial added this idea would feel a lot more playable and enjoyable.
The book writer has appeared. Thanks for the feedback!
I think the visuals on this are fantastic. Like many have said, it is a bit unintuitive what you're supposed to be doing at first. It's mentioned on your game page what you should do, but it never hurts to throw a little "how to play" on the start screen. Big shout out to you for taking this jam on as a solo dev!
Thanks!
Not very intuitive to learn. A health bar and a score meter would have made things much clearer. The description on the jam page sort of helps, but it is always better to put it into the actual game instead. I do like the idea of filling in the gaps instead of the opposite. However, it doesn't really feel like a rhythm game, not even an environmental one. The theme was interpreted in a very liberal way (I'm not sure whether that's a good or bad thing).
I do like the atmosphere of the game. Well done
Thanks for the feedback!
dogde the notes instead of hitting them is a intresting take on things! :)
also like the visuals! :)
Thanks!
Felt a bit odd to fill in the gaps but it's quite innovative! The ambiance is neat. Nice job!
Thank you!
It took me a long time to figure out why I was losing all the time trying to catch things however the atmosphere is nice well done
Thanks, sadly didn't get time to have a proper tutorial
Nice Song! It was fun overall once I understood what to do, but it was a bit unintuitive at first.
thanks!