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(+2)

Thank you so much for your nice comment. In fact we didn’t work that much on it, we weren’t available on the week-end and kept working during daytime on the week. But we are used to gameJams, and my ultimate secret is that I keep saying no to any new feature. About the visuals, I worked a lot on the shaders and, at the end the codebase is about 55% on shaders and 45% on other logical stuff.

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The shaders? oh u mean the beams? Damn but all the more amazing, this is an amazing creation that you guys put up XD

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In fact, I meant the beams, the stars in the background, the transition using fractals, the crt display effect, the chromatic aberration effect and everything about pulses and deformation (black-hole) :P

oh right, yea damn, those were amazing definitely, crazy visuals haha great job w those!

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Great job with those shaders, I love the transition effect from the title screen to the game. Is that a Julia fractal?

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Yes, it’s a Julia set. At first, we tried to use rhythm and beats to modulate the fractal and made a level inside it (based on sdf function). But it was unpredictable and surely not fun