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Pivot:)DTIMAL

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A member registered 39 days ago · View creator page →

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Thank you very much.

I think, the most pointed out problem and only problem was the legibility and I knew this would happen and I hated it. I had so much to add and so little page space and some wording could be fixed. It felt half baked in its current state in my opinion and so I will continue to expand upon this adventure after the game jam.  Thank you for reviewing Super Ballsy Gauntlet!

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Thank you for reviewing, I designed this to be Table-Savvy and not Table-Ready to really have GMs have good amount of input and interaction of creativity, versatility, and, improvisation well having a good foundation than running a linear module with every single decision and themes laid out which may alienate certain GMs. I have planned to expand after the game jam.

I would have added more but yeah I was completely over my head for how much content I made, especially on page four and five I was cramming it in. Thank you.

I just love the Tetris usage to this degree and it's a very unique idea and concept for an sport. The formatting is well done and easy to read and the visuals are engaging and good pixel art.

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Yeah the small text formatting wasn't for the '80s aesthetic but it was because of space limitations. I just wish I had more space to fit more of what I wanted to do which would be even more than 8 pages. The placing of the text is also by product of space limitation, trying to squish all into only 8 page was extremely hard due to my ambitious and loaded vision but thank you overall for reviewing my game. 

Thank you so much, Mecha-Man Maverick is a reference to my own name and I wanted to put an Easter egg to that but also make a gun mini-boss to reference Rush'n Attack. I have so much I wanted to do that I over did what I wanted to do. I have a Google doc that is like 25 pages long just with brainstorming features and ideas. I just chose the most simplest out of them, thank you for reviewing. I will try to streamline it after the jam or even expand upon it.

The side scrolling map is very nice touch to add, the art is well done, and the story is engaging. I say really good job creating a interesting adventure. 

Thank you very much, I hope to update and develop the map generator after the game jam. The art and layout was due to time limit and I will also update it after the jam. Hope you enjoy playing this wacky dungeon. 

This has a great layout that is well formatted and easy to read and is an awesome adventure .

I really like the hex grid map and the hazards. I think this adventure is very fun and thrilling to play.

I really like the effort to put hand-drawn creatures; it makes it feel very much like an adventurer roughly draw them and I rather enjoyed reading this adventure.

This is a great adventure. It has that Legend of Zelda feel with the items to boot in a small booklet, really impressive.

I really like the doomsday clock mechanic and the vertical progression with the Grapple-Claw. Overall really good

Wonderful and witty. I agree that it is more Ninja Gaiden-inspired and maybe too much strong in-your-face language, but that fits the 80s feel very well, but I wish it had more visuals.