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(+1)

I completely understand, I think the gameability focused on a lot of improvisation, interpretational ambiguity, the unexplained, narrative roleplaying, character interaction, and the GM tailoring rooms and encounters to the characters which makes it a bit complex and less suitable for tables that primarily enjoy tactical, map-based play and straightforward modules. The system being used focuses on being collaborative narrative freedom and rules-lite mechanics. If your table likes doing narrative and heavy role-play games, the module is likely a good fit.