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PissedBrick

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A member registered Aug 03, 2025 · View creator page →

Recent community posts

Thank you, but why isn't there something telling me to jump there, the fences look like a part of the background instead of a platform I can safely jump on...

The third boss wasn't a problem as it was the same like in the prototype.

Also why are the hitboxes on the bosses so atrocious, I get caught from miles away...

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The game is art-wise good and well made and I was a big fan of the prototype, but I do not like how punishing this current version of the game is. 

I spent like an hour on Rubianne because there´s no clues how to progress with the boss and when I finally do manage to escape and get 3 keys, I could not jump over Bayla, forcing me to get caught and in that moment that resulted in a game over scene and there was nothing I could do about it and if, why isn´t there anything telling me what to do? I tried to replicate the struggle mechanic to the corresponding side so I get out by Bayla´s mouth but that was no help (despite having like 6 hearts) and I was forced to do Rubianne´s fight from the beginning.

I eventually gave up as I am thrown into the battlefield without any further instructions :(

Also in the section before Rubianne, why the frog´s (I assume it´s a frog) tongue is going trough walls any why can´t you struggle yourself out of it if I do get caught by it?

Could there be like an option in the menu for a desired difficulty.... perchance...?

also I do not like how strong the final "boss" is, the final fights is so rng-based, I am sorry but how does the game expect me to defend myself against 18x3 with 4 slams one 1 lovely when I am on 30 hp.

Needs some balancing, also when you lose I do NOT think the game should wipe your entire progress the player done so far. I died at the boss due to the game hitting me with that truck of a damage and when I saw it wiped the entire thing I gave up...

If you decide to keep this "save erase" thing, please at least make sure the boss will decrease in difficulty the next time the player goes against them again.

Other than that the game was pretty okay, but I did not liked how it wiped my entire progress.

thank you, game was pretty straightforward after that, when you update this free version on itch, please add some sort of a label or a quick tutorial section.

I have 0 clue how to play this, would be appreciated if a tutorial was added, even what am I supposed to do with 3 hearts? moves? Its not enough to kill a guy with 55 health or 4 ones with 17, is this on a purpose or does the game rely on a very specific rng? (if so, why is does it rely on one chance-based scenario?), once I run out of the 3 hearts the game gives me, it softlocks me because I genuinely can not do anything else.

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That was not my intention at all, I apologise, my english isn't perfect as I am not American, I was struggling to get right words in that part, that's why I added "the game is still good".

I don't have any actual complaints towards the game at all.

Seriously though, I'm sorry if it sounded harsh, just know it wasn't my intention to sound like that.

Thank you for pointing it out, I'll be more careful next time.

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Honestly, good game, although I was pretty disappointed to see the game have male preds, it might be just me but from the pictures it looks like a woman - I´m talking about the slime dude to be exact, my idea is so the player can choose which gender they prefer - wether male or female, just like the toggleable for the fetish stuff.

Also I don´t understand the point of the lever, it just flashes a light, sends the fox back and has a decade long cooldown, if she´s disabled for the night, the lever is practically useless to you, so I would give it like a general use, like decreasing your "exhaustion" a bit as like a little shot to stay awake for a bit longer.

One last thing: please put somewhere the player can look around (A, D) as I thought the lever is the door control at first and I didn´t knew you have to manually hold the door down.


The game flows nicely once the player gets the hang of it but please fix the lack of instructions to the new players :)


Edit: After this guy's reply below (thank you btw) I found a bug: The moth doesn't work against the robot, the robot can still eat you even if you're already hiding inside the moth. Weird lol

Honestly a banger game, good concept and a unique artstyle, although I noticed some small things I just can´t get over, in some later levels, like 10-13, I wasn´t sure what to press or how to proceed, I was looking for something specific and there was no hint or like something that tells me what to press. I´m not saying there has to be a giant text telling you exactly what to go for, but something like a small hint would be nice (For example draw wires to indicate which pillar de-activates what and make the important things stand out so the player understands where they need to go in order to proceed.) I get it, it´s a level with double digits but please tell me you get my point.

Also I noticed the heavy focus on butt absorbtion, from my playtrough I haven´t seen A SINGLE scene where chest gets the treatment, I know it´s a small stupid thing but please give the chest some love.

One last thing: the failed experiment walking up sprite has a black line at the top I can´t unsee it :(


Still a good game, although I gave up on lv14 since I found the purple gel thing annoying how much it slows me down.

I got into the cellar maze-thing, and no matter what i do, the ghost always catches me, I grab the clothes from the pillar - it triggers a game over scene, I ignore it and I proceed - it triggers a game over scene, if there´s something I need to do first, the game should give you like an objective or something, not just throw you into the maze blind and expect you to know everything, I have been stuck on this for the past hour.