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I have 0 clue how to play this, would be appreciated if a tutorial was added, even what am I supposed to do with 3 hearts? moves? Its not enough to kill a guy with 55 health or 4 ones with 17, is this on a purpose or does the game rely on a very specific rng? (if so, why is does it rely on one chance-based scenario?), once I run out of the 3 hearts the game gives me, it softlocks me because I genuinely can not do anything else.

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Hit the button on the bottom right to end your turn. Sorry, I wanted to label it but it looked kinda ugly. Everything else about the game is fairly straight forward I think but let me know if you have any further issues.

Use your cards, end your turn, collect a card at the end of each fight and then click a house and do it again. Red nodes heal you, castles are elite encounters that I don't think reward you in this version but do on the Patreon version. There's also only one act in the demo so after the boss that's it.

thank you, game was pretty straightforward after that, when you update this free version on itch, please add some sort of a label or a quick tutorial section.

also I do not like how strong the final "boss" is, the final fights is so rng-based, I am sorry but how does the game expect me to defend myself against 18x3 with 4 slams one 1 lovely when I am on 30 hp.

Needs some balancing, also when you lose I do NOT think the game should wipe your entire progress the player done so far. I died at the boss due to the game hitting me with that truck of a damage and when I saw it wiped the entire thing I gave up...

If you decide to keep this "save erase" thing, please at least make sure the boss will decrease in difficulty the next time the player goes against them again.

Other than that the game was pretty okay, but I did not liked how it wiped my entire progress.

The Patreon version hasn't had any complaints regarding difficulty, it's possible that the low card variety in the demo makes it hard to beat the boss. Regardless, if it becomes a common issue I'll make a difficulty toggle that halves damage taken.