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(+1)

Honestly a banger game, good concept and a unique artstyle, although I noticed some small things I just can´t get over, in some later levels, like 10-13, I wasn´t sure what to press or how to proceed, I was looking for something specific and there was no hint or like something that tells me what to press. I´m not saying there has to be a giant text telling you exactly what to go for, but something like a small hint would be nice (For example draw wires to indicate which pillar de-activates what and make the important things stand out so the player understands where they need to go in order to proceed.) I get it, it´s a level with double digits but please tell me you get my point.

Also I noticed the heavy focus on butt absorbtion, from my playtrough I haven´t seen A SINGLE scene where chest gets the treatment, I know it´s a small stupid thing but please give the chest some love.

One last thing: the failed experiment walking up sprite has a black line at the top I can´t unsee it :(


Still a good game, although I gave up on lv14 since I found the purple gel thing annoying how much it slows me down.

Thanks for the feedback!! let's see

1) the stages you mentioned use the same devices already presented by previous ones, which i think can serve as a hint to what to do. stage 10 has the same terminal as stage 4, stage 11 has the same devices as stage 8 but for a different function, stage 12 mixes stage 3 and stage 11 elements, stage 13 mixes stage 11 elements and the supervisor behavior from stage 10, and stage 14 has stage 7 and stage 1 devices.

2) the stage 3 scene has just a bit to the chest, but don't worry, we'll have ones focused on them!!

3) i checked the sprites but couldn't find it, i think it happens when the screen zooms in

4) if you're having trouble in any stage, you can save anywhere you want inside of them to help a bit ᕙ(‾v‾́)ᕗ