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yttall

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A member registered Sep 08, 2025 · View creator page →

Creator of

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Thanks for this!! I've investigated for a bit and yes, there was an issue with the change of state in some enemies, i'll fix it right away and i hope it'll solve the bug!!

Thanks for the feedback!! let's see

1) the stages you mentioned use the same devices already presented by previous ones, which i think can serve as a hint to what to do. stage 10 has the same terminal as stage 4, stage 11 has the same devices as stage 8 but for a different function, stage 12 mixes stage 3 and stage 11 elements, stage 13 mixes stage 11 elements and the supervisor behavior from stage 10, and stage 14 has stage 7 and stage 1 devices.

2) the stage 3 scene has just a bit to the chest, but don't worry, we'll have ones focused on them!!

3) i checked the sprites but couldn't find it, i think it happens when the screen zooms in

4) if you're having trouble in any stage, you can save anywhere you want inside of them to help a bit ᕙ(‾v‾́)ᕗ

The enemies that follow you if you're not looking at them it's an interesting idea, i'll see if i can make it work somewhere. Thanks for the suggestion!! However, the rest of the ideas might be a bit difficult to be in the game, like the one that you walk with your back

that's strange, i've never seen this happen before. If possible, could you please tell me where this happened and if you know how to replicate the bug?

i'll add more of it don't worry (・‿・)/

there's a save folder that you can copy and paste inside the updated version to keep your progress from the last version

1) there's a save folder that you can copy and paste inside the new version to keep your progress, but it's possible to result in some bugs so i recommend having a save in a safe spot like the stage select area

2) i think it's unlikely

3) i've thought about it, but maybe won't require items

4) it's been on my radar, but haven't written anything related to it yet

5) there's an enemy that i'm trying to fit to that concept so it's likely to happen!!

Thanks!! \(>v<)/

yes, it'll be free!!
But outfits for Eddris would require a bit too much work, i'm not sure if i'll be able to implement it properly, i'm sorry

you'll be able to play as them in some extra scenarios/perspectives, but that might take some time to be added

hello!!
Yes, oral and tail vore are going to be the main ones!!
As for the second question, i plan to make scenes more revealing with time but i'm still not sure how far i'll go with that

when she comes out from the left, go in and turn the vertical device until it gets 100% blue, then quickly hide again either on the right or below. When she goes back to the left she'll stop to turn the device back to normal and that's when you get enough time to open the door and escape

you can use the device on her left to distract her and buy time to escape through the door (・‿・)/

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i had someone suggest something with lamias and i've taken into consideration of adding it to a "what if" scenario, but the Teleena giving birth idea is very unlikely to be added, at least not in that way, sorry to say

i tried including it but didn't like how it turned out, i think it just didn't fit well. But maybe i'll add it regardless to a few specific scenes in the future, i have an enemy planned for that  (・‿・)/ 

if that's the case in stage 13 then it must've been a bug, please tell me if you find a way to repeat it
As for the ticket in stage 14, follow right behind the enemy when she's going down on the right to maximize your time to collect the ticket, you get a lot of time to escape from her by doing that

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the exit is the path at the bottom of the stage, but it's blocked by a purple gas

hello!!
if i understood what you said correctly, the stage 13 Teleena Supervisor stops moving to turn off the devices that you turn on and it may seem like she's stuck but don't worry, she's isn't. At stage 14, you can use the save function right before attempting to collect the ticket, i think that'll make it less stressful (・‿・)/

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1) it'll have just one ending

2) i think it's very unlikely to happen, it isn't my plan for it to end that way

3) if i add something like this to the game, likely it'll be for a "what if" scenario rather than the main story

4) i think it's unlikely

5) i don't plan to release it on steam

6) yes, i plan to add levels that aren't related to the main story 

i think i like the idea of being able to hide inside something, i'll see what i do about it!!

And about the transformation room suggestion, that's a very specific one, idk if i'll add something like it or not but we'll see

i was suggested to do this but haven't fully decided yet

you have to press the switch on the top right of the stage to open the large door, but the Supervisor won't let it stay open for long, you need to distract her by turning on the device on her left

don't worry the Guard is going to come back!! \(ꈍvꈍ)
Also you can use the save/load function to avoid talking to characters again and start the stage from the spot you desire

yes!!  \(O'v'O)/

noted noted, thanks for the feedback!! I'll see what i can do  \(・‿・)
Also i've fixed the Stage 11 problem, just download the game again and it should be fine!!

it's the one on aryion, right?

thanks for the feedback!!
For how long i've been drawing? i don't think i remember exactly but i only got serious about it recently after starting Teleena Hunger

happy to know you solved it!!
Don't worry i'll make more, just having a little rest before going back to to making more updates!! ᕙ(‾v‾́)ᕗ

hello everyone!! I've fixed an issue in stage 11 where the first Teleena Technician was turning around way too fast in update 0.1.9. If you're having trouble with it just download the game again and it should be ok now.
Thanks!! (・‿・)/

1) you're right, i don't know how i let the stage 11 technician turn so fast, i'll fix it then update the game very soon

2) there's more to come, don't worry!!

3) omg!!Thanks so much!! \(>v<)/

英語でコメントを残すことに決めたほど楽しんでいただけたことを嬉しく思います!!
私はこれからも努力を続けます!!

Happy to know you noticed it!!
And yes i've intentionally removed the heart

1) i had a feeling it was a bit too fast, thanks for pointing it out you also felt this way. I've written down to include slower absorption for future scenes

2)  i'm not sure, i think a hanging tongue could defeat the intention of them being a bit harder to see

3) i'll be doing that, don't worry!! (・‿・)/ 

4) planned to come!! But maybe even outside of the gallery!!

thanks!! happy you loved it!!
Your suggestion about the golden ticket indicator is already planned to be implemented, i think next time i can make it work!!

hello!!
i'm sorry to say but i don't know much about Joiplay, the only thing i know is there's a folder named "save/saves" that you can copy and place it in the updated game's folder, but it can result in some bugs depending on where you saved

yes!!

you beat stage 10 by going to the exit on the left, right?

thanks!! \(ꈍvꈍ)/

that's strange, can you describe a bit more what's happening? Have you completed stage 10?

planned to be on May 19!!

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next update is planned to release on May 19!!
i hope you'll like it

don't worry, it isn't going to take another month. I'll announce the release date here as soon as everything is set!!  /(・‿・)/

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thanks!! i think some things you mentioned could potentially end up in the game but the difficulty selector is a bit unlikely to be added, at least for now