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(1 edit)

The game is art-wise good and well made and I was a big fan of the prototype, but I do not like how punishing this current version of the game is. 

I spent like an hour on Rubianne because there´s no clues how to progress with the boss and when I finally do manage to escape and get 3 keys, I could not jump over Bayla, forcing me to get caught and in that moment that resulted in a game over scene and there was nothing I could do about it and if, why isn´t there anything telling me what to do? I tried to replicate the struggle mechanic to the corresponding side so I get out by Bayla´s mouth but that was no help (despite having like 6 hearts) and I was forced to do Rubianne´s fight from the beginning.

I eventually gave up as I am thrown into the battlefield without any further instructions :(

Also in the section before Rubianne, why the frog´s (I assume it´s a frog) tongue is going trough walls any why can´t you struggle yourself out of it if I do get caught by it?

Could there be like an option in the menu for a desired difficulty.... perchance...?

That’s the thing, it’s a guaranteed game over if you get grabbed by Bayla after you went through Rubianne’s door.

You’ll have to double jump on top of the fences which acts like platforms, jump over Bayla and then climb up the vines.

Thank you, but why isn't there something telling me to jump there, the fences look like a part of the background instead of a platform I can safely jump on...

The third boss wasn't a problem as it was the same like in the prototype.

Also why are the hitboxes on the bosses so atrocious, I get caught from miles away...

(+1)

Trust me, I also got hit by that same confusion in my first playthrough. 😆

If the fences were introduced early on in the levels, then players would’ve known that the fences are platforms. That is, if the Ruby Forest stage was extended.

The third boss was pretty easy if anyone played the prototype, but as you mentioned with the hitboxes, it’s hard to guess how high you’ll jump in order to go through them. This problem is the same to Bayla, but never Rubianne.