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BananaMilkshakes

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A member registered May 13, 2024 · View creator page →

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When I, and the developer, mentioned “Prototype”, we’re referring to the prototype already listed in the download (IndulgeMe_Prototype.zip), which is made in Unity than GDevelop.

It only contains the boss rooms, like Bayla, Rubianne, Sierra (Upcoming boss in the Demo), and that one Raccoon girl I love so much. The main objective is to survive for a specified amount of time, and the controls are primitive compared to the demo version.

Speaking of, now I wonder what the other enemy’s names? Willow was the Frog, and I know all of the boss’ names from the prototype. 🤔

I kind of liked the one that does a surprise Groundpound at you during the Bastion Internals (before the Bayla boss).

That’s also a good solution, because I kept trying to hold the down key in hoping to go down faster. 😆

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(Version 0.2A) REALLY fun game! I speedran the game without taking a single damage! 😆

Here are some bugs and shenanigans that I found:

  • Getting grabbed by any enemy in mid air will detach the camera until the enemy lands on the ground. It’s a bit jarring to just suddenly disappear instead of showing one frame of the swallow animation.
  • During the struggle phase (After struggle inwards/outwards at least 8 times), there’s no punishment for hitting the incorrect keys, so you can instead mash any keys with no repercussions.
  • Speaking of struggle phase, the digestion will always drain your health throughout the entire vore animation, meaning that if you have one health and you escaped, but the health goes down to 0 during the ejection animation, then you’ll be digested or created a “dead and alive” phase where one grab means instant digestion. Even at the start of the grabbed animation, the health will go down. I haven’t actually tested that since the chances are rare, but I’ll just have to mention it anyways.
  • The bones from the Bayla’s Boss battle hitting you actually reverse your movement instead of pulling you towards Bayla, where if you time it right by looking towards the boss, you can actually boost yourself further away from Bayla. This is how I made Bayla ridiculously easy to beat with this technique, since she’ll always go into max speed after ground pound or turning around.
  • Bayla’s number of throws will reset if you get grabbed (Ex: She throws 2 times, then the player gets grabbed and escape. The player will have to wait for her to throw at least 3 - 5 times again from the start)
  • Rubianne’s Ground Pound hitting you and the chest containing the key at the same time, resulting in deleting the key entirely and forced to reset the stage. Even though it’s already been reported, there’s a lack of clarity of when the boss is going to Ground Pound.
  • Even though it’s already been said by a couple of people, the game is basically in “Hardcore Mode”, where one loss means that you’ll be booted all the way to the beginning with no checkpoints (Without using the reset button). I was hoping that there’s like a stage select to get back where you started instead of going through the beginning.
  • The water physics during the Ruby Forest section is not fun, especially that one Frog placement that’s hard to go pass by.
  • It’s hard to replicate, but the Frog’s tongue will start to go into places that it shouldn’t, freezing them entirely. I think it happened at the same time where the enemy goes off screen as soon as they started the tongue animation. (Does that mean Rubianne will suffer the same glitch too?) image.png

I think there’s a few more that I missed, but those are the one that stuck out to me the most. Keep up the good work! ❤

Awesome, that’s good to hear! ❤

I propose that the cooldown shouldn’t be tied with the sprite’s frames (Ex: Waiting until the sprite is at its specific frame to shoot again).

It should be a separate cooldown variable that ticks down whenever it goes above 0 (Ex: Shooting will have the cooldown variable at let’s say 30). That way, you can’t shoot until the cooldown variable is at 0, even if you shoot at skinny and then quickly transition to a blimp, the cooldown variable doesn’t reset.

I thought the Moonwalking girl (Pinky) would be an interesting challenge, but CLYDE BASICALLY STEALS YO FRUIT IS NOT WHAT I EXPECTED 😂

I was wondering as well. It’s been 2 years since the last update.

I would love to use KiraStudio, but I’ve been experiencing frequent crashes and flashing images (My PC is low-ended). 😭

I agree on the improvement, even the second comment you mentioned about the previous boss not telegraphed correctly.

The second control scheme may take time to get used to. But if anyone wants the controls: [Arrow Keys = Move | Z = Jump | X = Shoot | C = Inflate]

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I’ll have to remind myself not to stay next to the wall when inflating, else I’ll get stuck inside of it. At least in the boss, I’ll no longer trying to aimlessly shoot at the boss not knowing that there are weak spots to shoot at (It was the previous build).

The newly added health system was pretty needed! I went back to flawlessly beat the demo with no damage taken! image.png

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Ignore these scammers, it’s not even out yet. 😂

Ah, I see. Yeah, I can totally understand why, even I succumbed to running out of time much more often.

Huh, that’s strange… 🤨

UnityPlayer.dll must be in the same area as the [GameName].exe.

Also, it seems like you’re missing the Visual C++ Redistributable Packages in order to run certain games.

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Unfortunately, no. You’ll only have 24 minutes to escape (Which is brutal), so you’ll have to keep moving and hide less often.

As I mentioned previously in the comments, only free spicy games are re-indexed.

If you already paid for a paid spicy game (Ex: This game), then it’ll still be in your library, but not visibility wise outside of that.

Yeah. I agree as well… 😔

Yeah pretty much. 👍🏻

Just in case for extra measure, but if it works without the book, then I guess it’s fine haha.

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I already explained it a couple months ago, but I’ll mention it here.

There are conditions to be met, such as:

  1. Tulpy’s book is obtained
  2. Student Predators option is enabled
  3. Two Preds Normal Mode is beaten

Now if all conditions are met, you’re finally able to trigger a random Easter Egg chance, by going to Two Preds Nightmare Mode. If you don’t see something strange around your surroundings, go back to menu and try again until you get it.

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You don’t need to close and open the game, just go back to menu and go into Random Two Preds Nightmare until you see the multiple fairies. If not, go back to menu and repeat the process.

Tulpy is a fantastic choice for nightmare because of her low noise frequency (+ running doesn’t increase noise), and because of her smaller size. Since her size is tiny, there are several hiding spots to avoid detection as long if you’re far away to not alert the apex predator(s).

‘Guy’ is mainly a prey only character, thus not needed to worry about the hunger causing noise and the slight speed penalty from staying hungry. So all in all, it’s a matter of choice between Tulpy and Guy (And I always go with Tulpy because I love her).❤

I did beat everything, including all of the main 4 predators (Normal and Nightmare) Two Random Normal, Nightmare, and Easter Egg Nightmare. I even beat everything before Tulpy was introduced as an unlockable, without Predator Sense.

Tulpy is the best playable character, and I see why she’s the last to unlock. She’s the one that made Nightmare mode slightly less of a nightmare (But still hard).

It is a great game, don’t get me wrong. Even if I stopped playing this game (Or playing it a few times but not planning to re-beat everything), I’m passionate about it because I want to see this game improve, despite my criticism towards it.

Here’s hoping the creator is doing fine. ❤

In order to fully complete the maps, you’ll have the beat both Normal and Nightmare Modes for each respective predator. Unlocking Satie requires you to beat her Nightmare Mode version. The only exception is that Ligeska (Snake woman) cannot be unlocked.

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The developer from 2 months ago deep in the comments from here, previously mentioned that there will be an update eventually. However, don’t expect any kind of deadline to come (Also known as: When it’s ready).

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I agree, but afraid that they might take the hit the same way as well. :( Edit: Well, the good news is that non-paid spicy/horror games are getting re-indexed (As of August 1st, 2025)

The short answer: If you remember tricking the Apex Predator to swallow the student, this applies to tricking the Apex with another Apex as well.

The problem is that it’s much riskier now that two predators can eat you if you’re too close to either one of them.

Can confirm, as this is true!

Never. This had already been asked a couple times before.

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Nope. The least you can do is eating preys and Student Predators at your size.

Even if you can eat the Apex predator, the game punishes you and won’t allow you to escape/complete the level, regardless of the fact that you have the book in hand or not.

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I love the art style and the combat! But here are some things I encountered:

  • The hearts heal the same amount that the enemies deal (5). Especially if you’re very low on health, then you’ll have to collect at least 6+ of these heart flowers scattering around the map.
  • The platforming is pretty tricky, especially if it’s going so fast that there’s a small window of opportunity to jump into the platform. Else you’ll just fall into the pit that’ll just shoot you straight into the beginning of the level instead of having checkpoints (I’m glad falling into pits didn’t suck away your health. I’d be mad if it does).
  • The Wizard Heartles- er Clunkers are ANNOYING to deal with!! They have little cooldown between shooting and firing at the player. Even worse if there’s two of them, and the dash system where it has this weird dashing and then stopping in midair before falling. This prioritizes into running away from the enemies so that you can deal with them one at a time, because these enemies can go high above you and you can’t hit them.
  • Wait, there’s no pause menu?

However, it is pretty enjoyable! I got pretty used to the combat because of my Kingdom Hearts knowledge.

I’ve been playing this since July 2024, and kind of started slowing down playing this game in September 2024. I know this because completing all of the characters + Nightmare Mode was a long grind (And a lot of luck involved too), especially Ligeska on both Normal and Nightmare Modes took me weeks to complete.

I still play this game from time to time, but not as much because there’s really not much else to do in this game. Made me wish there’s more to do.

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That’s what happens when I have 730+ hours of playing this game. 😆

Every day, I check on this page to see if there’s an update to the game. 8 - 9 months with no major updates as of now.

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Because you’re always prey sized, you can’t eat more than one student unless if you’re Apex Predator size (But even in Apex Predator size, this depends on the character. Like Bella can eat 3 while Tulpy can eat 1).

The bad news is that you cannot be Apex Predator in this game, you’re stuck as prey size for the entirety of the game.

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You can only aggro Apex Predators, and Student Predators will have a random chance of going after you when they’re hungry or going after the other students. The only thing I know is that (allegedly) they’ll select the nearest prey in their area, especially if you get too close to them.

This is not a bug, more like an easter egg.

In order to achieve this, there is a specific chance to occur when you have Student Predators enabled and completed Normal Double Predators to unlock its nightmare mode. Upon loading Nightmare Double Predators, if you don’t see the “multiple fairies”, keep restarting it until you get it.

… The Predators? It used to be Bella, but they changed it to be ambiguous.

UnityPlayer.dll should be the same area as the .exe file, and it comes with the download itself.

Are you sure it isn’t caught by anti-virus false positives?