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PirateGoat05

28
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2
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A member registered Jun 10, 2021 · View creator page →

Creator of

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Very chill, calm game. Love the seasonal changes affecting the world. The way it played with the design of the world was very well thought out.

Took me a while to figure out the translation mechanic, but I eventually figured it out... while I was trapped at the bottom of the hole...

Fun fact: The barrels were originally ALWAYS simulated. They rolled around the deck tripping pawns, lighting other barrels, etc.

However, Thanks to chaos physics being... chaotic... this meant playbacks almost always failed, since barrels would roll to unpredictable places between different loops. 

I had to eventually make them only simulate physics when they were picked up.

Glad you liked the "Catfish" :3

Funnily enough, messed up playbacks was was originally my intention. There was initially going to be infinite loops, with the player constantly needing to fix when previous loops got bonked off track by future mistakes. By the end, I wanted the deck to dissolve into a slapstick farce.

Sadly, it was more frustrating than funny, so I eventually tried to reduce this.

The rest of the playback mistakes was just sloppy coding :)

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Great game! Was fairly easy to figure out what I needed to do at the start. Once I got into a rhythm, it was really fun scampering around my ship trying to keep all the different plates spinning.

Art was great, simple but immediately legible.

Second stage was a bit difficult, and I had difficulty collection upgrades. Were you to add more, perhaps an extra claw mechanic to pickup upgrades, further adding to the chaos?

I fully intend to return and beat that darn Kraken.

Also, I just realized the "Eddy" pun, kudos.

Very tight controls and movement, the jump was just right.

The art and animation of the character paired well with the movement too.

Wonderful environment, albeit a bit ambiguous at times.
A tad difficult to control.
Very calming music.

Very cute, love the witch's design and colors.

 Simple but effective controls and a good ramp up of difficulty.

LOVE the designs of the 3 forms, they're all distinct and the transitions between them are great. I really liked how the levels encouraged constant swapping back and forth.

Great Idea,  sort of a "Papers Please" for a robot assembly line. I'd love to see it expanded!

Great style, gameplay felt very polished. Have the difficulty scale based on enemy stats is fun gimmick.

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Snipping the parts off was the first thing I implemented. You can't have the true model kit experience without the trees. 

Two features I really wanted to add. 

Originally you could disabled the strict attach setting, then I disabled it because it tended to look weird. I probably should have just let people be creative.

Posing, it wouldn't have been too hard, but I just ran out of time .

Thanks, yeah, second kit was definitely the most rushed, it was riddled with bugs.

Thanks, I didn't even consider stickers, would be a fun addition. Not too hard to implement either, outside art. 

Beautiful, cozy, really like the character designs. I love underwater exploration games.

It seemed to bug out for me at one point, preventing me from scanning, not sure if that because I kept getting banged up.

Certainly nothing terrifying at the bottom of this ocean.

Really cool and creepy.

Controls were a bit awkward.

Great ending.

Yeah I meant to add low graphic options to the game. Apologies to computer.

Very creepy. The waves flowing around the earth were great. 

I also just noticed the Luna-cy pun.

What a great idea, I'd love to see the concept expanded.

I was particularly impressed by having to create platforms by playing with the text auto wrapping.

I was a bit annoyed that dragging panels near the player would sometimes reset it, I assume that was to cover up all sorts of potential glitches.

Great Job.

Brilliant idea, excellent execution and good banana. 

Really like games about operating big machines.

It was a little unclear at first that you needed to use the hose to extract fuel.

Very nice artstyle, I love how creepy the tree is. I stories with evil plants.

I think the growth rate could have been sped up a bit.

Lovely artstyle, the main character is very cool looking. The other god, Zelu, was perfectly insufferable.

At one point one of my responses fell off the scale, I'm not sure if that was intended, I like to think it's the other god just talking over the player.

I can't think of many games where I have to try to be as boring/ middle-of-the-road as possible, it's a fun concept.

Very cute art, love the character designs, especially North.

Took me a while to figure out I had to wait for turn changes.

A card game perfect for someone who sucks at card games.

Thanks so much, cool color scheme btw.

Great art and sound. Controls are responsive.

Sometimes it seemed like I couldn't build things even with enough money, not sure if I was doing something wrong.

I felt bad killing the shark monsters, they were kinda cute. Otherwise great.

Great presentation and fun concept.  Curious if there is another lizard thing crawling around on the enemy robot.

It probably could have used a tutorial or slower start to ease the player into the game loop, it's a bit overwhelming at first. 

Good job overall.

Great atmosphere, terrible swing clearance.