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PinguStoleMyUsername

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A member registered Jun 13, 2020 · View creator page →

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A really lovely game. Very enjoyable and very good themeing. The pets were a really interesting addition to the base mechanics.

What's there is very enjoyable. I enjoyed the sound design and the graphics are simple but charming.

Cute art

Very original and pretty dang awesome, I had a lot of fun playing this.

Thanks for checking out our game, glad you like the chill vibes :)

Such a good looking and sounding game. Very cute spin on the concept.

Very original take on the theme, we like how subtle it feels with the learning of the compainion. It felt really good to see the companion charge towards the monster at the end.

It's okay, we weren't sure about starting the game paused but felt it made sense at the time so the players didn't feel rushed in finishing the tutorial.

I think it is possible train didn't appear because you may not have unpaused the game (controls at the top middle of the screen). The track snapping could definitly use some work, it was a little rushed. Thank you for your compliments on the bits that did work :)

Hi thanks for playing. There isn't a zoom unfortunatly but we are thinking about coming back to this project after the jam, and we'll make sure to include it then

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So seed stage is left and right to avoid the rocks and front of the worms until you get an upgrade. 

Sprout stage is left and right to avoid the birds destroying your stem and leaves if you can. 

Sappling stage is up and down to grow leaves when it's sunny and roots when it isn't without letting either get to zero although you gey different plants if you get more of one or the other or a balance. 

Also you choose your polenator here and every choice also changes the plant you get on a successful run. 

Thanks for checking out our previous game jam entry :).

Lovely game, sadly a touch too buggy.

I really like this game its a really nice concept and I love the idea of having 2 worlds interact with each other through items. Very unique, the only other game I can think of that's like that is day of the tentacle.

The old school game boy graphics are incredibly well done and nostalgic and the real world is also very nostalgic! It reminds me a lot of the crimson room flash games.

My only criticism really is the bugs, unfortunately it crashed when I clicked on the drawer, the thermodynamics book caught me in an infinite loop and try as I might I could not click the light bulb. But other than that I had a really nice time with this one!

Hi Luna, we'd like you to play our game, hopefully we can watch.

https://itch.io/jam/go-godot-jam-2/rate/1299344

ps. I'm guessing you mean Saturday the 4th?

The art is superb and the music and sound effects are very fitting. I would've liked some more complexity, maybe a way to advertise to get a rush of customers?

Really like the theme!

Very unique and interesting idea. The controls are nice and responsive and it's a good challenge. Congratulations on successfully implementing a leader-board as well.

I like the expressions of the sun.

Pretty cool game 🙂 pun intended!

Merry Christmas

I really like the music of this game and the visuals are awesome. It's incredibly challenging though and I found it quite difficult to get very far. I managed to get to the second level but judging by the screenshots is there much more after that?

I enjoyed playing with the mechanics but there really isn't much space to fully learn them. It would be nice to start in a larger space to really get to grips with some of the mechanics first.

All in all I really enjoyed this one. An excellent entry!

I really like the random generation of the world but it does seem to be a touch inconsistent although I can see that as being part of the challenge. I can see myself playing this quite a lot and trying to master it.

I'd like more information, it would be nice to know how many resources you need in order to fully power the next turn and it would be nice to see what tiles will be lost before building a dam.

I think you could genuinely consider further development with this and make a very successful game, the base components are there, an objective system, an entire world and a global warming tracker could turn this into something truly exceptional!

We just saw Jade the Kobold's stream and it seemed like they had a bit of difficulty working out what to do. In hindsight the puzzle elements are maybe a little too out of left field, this is our second ever game, and we still have a lot to learn in conveyance. So for those interested here's a little hint:


Your plant grows towards your cursor, the further the cursor, the more it moves towards it.

Thank you for your complements. The music playing once per level was actually a diliberate choice as we didn't want it to feel too intense. Maybe we could have done more to fade in/out?

Thanks for your comment, it's a difficult balance to do quickly with not much experience. We do agree it can get a bit tedious, in fact we left our sPeed button in for the first two levels. Though it won't let you get all the different plant, unless you wait until you get the upgrade.

Simple but fun. The art style fits this game well and is pretty cute. The different types of leaves are well communicated. The platforming is a good experience.

Very entertaining, with a nice consistent art style. Simple but effective and well executed. Gave us a giggle.

Interesting twist on a classic. Could have made a bigger distinction between colours (patterns maybe?). It fits the theme very well.

Cool game, love the bug, very cute. Solid gameplay with a nice twist, and fits the theme great. Could've used a little music and polishing up the collision a bit.

The way the town  grows and you can see an idea of how it will continue to  grow as you get more upgrades is nice. The day night cycle and shadows were nice, but could've been better utilised in how they influence the gameplay. The music was nice, very fitting to the genre, and the art is charming.

The core gameplay is really engaging, just a shame about the unconventional controls on the keyboard, but the arrow keys work fine. The music is bopping and the sound effects compliment both it and the neon aesthetic, which is also very fitting for the gameplay. Overall could use a bit of polish but very fun.

We really like the design of this game, it looks very impressive. The fact that shooting an already exploding missile restarts the animation is a little annoying, but overall very unique and enjoyable, and has potential to be really good with more development.

Fun, engaging platformer, was glad to play it all the way through. It could maybe use a checkpoint system but the difficulty curve was great. The watering can would've been nice to follow the direction of the mouse, like the other items do, but it's very impressive for a first game and a nice, consistant art style.