A really lovely game. Very enjoyable and very good themeing. The pets were a really interesting addition to the base mechanics.
PinguStoleMyUsername
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So seed stage is left and right to avoid the rocks and front of the worms until you get an upgrade.
Sprout stage is left and right to avoid the birds destroying your stem and leaves if you can.
Sappling stage is up and down to grow leaves when it's sunny and roots when it isn't without letting either get to zero although you gey different plants if you get more of one or the other or a balance.
Also you choose your polenator here and every choice also changes the plant you get on a successful run.
Thanks for checking out our previous game jam entry :).
Lovely game, sadly a touch too buggy.
I really like this game its a really nice concept and I love the idea of having 2 worlds interact with each other through items. Very unique, the only other game I can think of that's like that is day of the tentacle.
The old school game boy graphics are incredibly well done and nostalgic and the real world is also very nostalgic! It reminds me a lot of the crimson room flash games.
My only criticism really is the bugs, unfortunately it crashed when I clicked on the drawer, the thermodynamics book caught me in an infinite loop and try as I might I could not click the light bulb. But other than that I had a really nice time with this one!
Hi Luna, we'd like you to play our game, hopefully we can watch.
https://itch.io/jam/go-godot-jam-2/rate/1299344
ps. I'm guessing you mean Saturday the 4th?
I really like the music of this game and the visuals are awesome. It's incredibly challenging though and I found it quite difficult to get very far. I managed to get to the second level but judging by the screenshots is there much more after that?
I enjoyed playing with the mechanics but there really isn't much space to fully learn them. It would be nice to start in a larger space to really get to grips with some of the mechanics first.
All in all I really enjoyed this one. An excellent entry!
I really like the random generation of the world but it does seem to be a touch inconsistent although I can see that as being part of the challenge. I can see myself playing this quite a lot and trying to master it.
I'd like more information, it would be nice to know how many resources you need in order to fully power the next turn and it would be nice to see what tiles will be lost before building a dam.
I think you could genuinely consider further development with this and make a very successful game, the base components are there, an objective system, an entire world and a global warming tracker could turn this into something truly exceptional!
We just saw Jade the Kobold's stream and it seemed like they had a bit of difficulty working out what to do. In hindsight the puzzle elements are maybe a little too out of left field, this is our second ever game, and we still have a lot to learn in conveyance. So for those interested here's a little hint:
Your plant grows towards your cursor, the further the cursor, the more it moves towards it.
The core gameplay is really engaging, just a shame about the unconventional controls on the keyboard, but the arrow keys work fine. The music is bopping and the sound effects compliment both it and the neon aesthetic, which is also very fitting for the gameplay. Overall could use a bit of polish but very fun.
Fun, engaging platformer, was glad to play it all the way through. It could maybe use a checkpoint system but the difficulty curve was great. The watering can would've been nice to follow the direction of the mouse, like the other items do, but it's very impressive for a first game and a nice, consistant art style.