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A jam submission

DomeView game page

Submitted by Destus Gamez (@nobledestus0) — 19 hours, 33 minutes before the deadline
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Dome's itch.io page

Results

CriteriaRankScore*Raw Score
Sfx / Music#753.0593.059
Gameplay#1142.7062.706
Design#1432.5882.588
Overall#1472.3292.329
Theme#1691.6471.647
Innovation#1731.6471.647

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

Oo cool game! The attack animation is one of my favorite things about it! Shooting out such a hefty shot at that frequency is nice and very satisfying. At first I was worried whether or not I was doing damageI to the worm hole, but once it started changing colors My mind was put at ease. Nice Job!!

Developer(+1)

Thanks for playing. I'm glad you had fun

Submitted(+1)

I think it is cool but when i won it said i still had enemies left but i had none. I went back seaching for the enemies and couldn't find 'em but still pretty cool ^^

Developer(+1)

damn it. I tested it a bunch of times. Well thanks for playing. I'm glad you had fun. You defeated them all so that's a win for ya

Submitted(+1)

Don't beat yourself up for this Z key, i got used to it really quick and haven't had any problems with that, altough S would obviously be much better choice :D The game is really neat, looks great, and this music loop fits the gameplay. Unfortunately I cannot finish it, it keeps saying that there are remaining enemies altough i'm sure i killed everything. It was nice killing those red squares though :)

Developer (1 edit)

thanks for playing and thanks for the feedback. There's probably an enemy somewhere you might have missed one but you defeated them all that's a win for ya. Thanks for playing again

Submitted(+1)

Very different visual experience played at the regular size vs. full screen - some kind of problem with the WorldEnvironment node glow effect I think. I stopped playing after a few minutes because the frame rate dropped to about 2 per second and there was lots of jittering - it became unplayable. Perhaps too many bad guys spawning? WAZD was a real problem. WASD should have been your choice. Well done for a short jam though! 

Developer

thanks for playing

Submitted(+1)

Nice game! 'z' as the downward movement control rather than 's' made movement a bit more difficult. but I really liked the neon effect you achieved! Good job!

Developer

Thanks for playing 😁✌🏽

Submitted(+1)

the z button made the game harder. It was fun. There may be some heavy memory usage in the game since after some time the game start to lag.

Developer(+1)

Thanks for playing

Submitted(+1)

I liked the post processing effects and the impactful explosions. The controls were pretty difficult with Z instead of S, though!

Developer(+1)

Sorry for the controls. I'm totally regretting why I didn't add S. Thanks for playing

Submitted(+1)

The size of bullet is just nice, for a challenging gameplay. The slim on the wall must be a good catch for players like me who will keeps sticking to the wall! Overall is a nice game, but i feel the shaking effect is little bit too shaky for me.

Developer

Thanks for playing

Submitted(+1)

The core gameplay is really engaging, just a shame about the unconventional controls on the keyboard, but the arrow keys work fine. The music is bopping and the sound effects compliment both it and the neon aesthetic, which is also very fitting for the gameplay. Overall could use a bit of polish but very fun.

Developer

thanks for playing

(+1)

For some reason I can't go down, I can use WAD but not S. I'm just stuck in the beginning

Developer

It is WAZD not WASD I forgot to add S and you can also use the navigational controls at your left in your keyboard

Submitted(+1)

After you destroy the wormhole and go back, the game starts spawning a lot of enemies and it lags the game. Is that supposed to happen?

Developer

yeah. Your supposed to destroy all enemies before proceeding. But the lag I'm not sure. It didn't lag in my pc. Anyways thanks for playing