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Dome's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sfx / Music | #75 | 3.059 | 3.059 |
Gameplay | #114 | 2.706 | 2.706 |
Design | #143 | 2.588 | 2.588 |
Overall | #147 | 2.329 | 2.329 |
Theme | #169 | 1.647 | 1.647 |
Innovation | #173 | 1.647 | 1.647 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Oo cool game! The attack animation is one of my favorite things about it! Shooting out such a hefty shot at that frequency is nice and very satisfying. At first I was worried whether or not I was doing damageI to the worm hole, but once it started changing colors My mind was put at ease. Nice Job!!
Thanks for playing. I'm glad you had fun
I think it is cool but when i won it said i still had enemies left but i had none. I went back seaching for the enemies and couldn't find 'em but still pretty cool ^^
damn it. I tested it a bunch of times. Well thanks for playing. I'm glad you had fun. You defeated them all so that's a win for ya
Don't beat yourself up for this Z key, i got used to it really quick and haven't had any problems with that, altough S would obviously be much better choice :D The game is really neat, looks great, and this music loop fits the gameplay. Unfortunately I cannot finish it, it keeps saying that there are remaining enemies altough i'm sure i killed everything. It was nice killing those red squares though :)
thanks for playing and thanks for the feedback. There's probably an enemy somewhere you might have missed one but you defeated them all that's a win for ya. Thanks for playing again
Very different visual experience played at the regular size vs. full screen - some kind of problem with the WorldEnvironment node glow effect I think. I stopped playing after a few minutes because the frame rate dropped to about 2 per second and there was lots of jittering - it became unplayable. Perhaps too many bad guys spawning? WAZD was a real problem. WASD should have been your choice. Well done for a short jam though!
thanks for playing
Nice game! 'z' as the downward movement control rather than 's' made movement a bit more difficult. but I really liked the neon effect you achieved! Good job!
Thanks for playing 😁✌🏽
the z button made the game harder. It was fun. There may be some heavy memory usage in the game since after some time the game start to lag.
Thanks for playing
I liked the post processing effects and the impactful explosions. The controls were pretty difficult with Z instead of S, though!
Sorry for the controls. I'm totally regretting why I didn't add S. Thanks for playing
The size of bullet is just nice, for a challenging gameplay. The slim on the wall must be a good catch for players like me who will keeps sticking to the wall! Overall is a nice game, but i feel the shaking effect is little bit too shaky for me.
Thanks for playing
The core gameplay is really engaging, just a shame about the unconventional controls on the keyboard, but the arrow keys work fine. The music is bopping and the sound effects compliment both it and the neon aesthetic, which is also very fitting for the gameplay. Overall could use a bit of polish but very fun.
thanks for playing
For some reason I can't go down, I can use WAD but not S. I'm just stuck in the beginning
It is WAZD not WASD I forgot to add S and you can also use the navigational controls at your left in your keyboard
After you destroy the wormhole and go back, the game starts spawning a lot of enemies and it lags the game. Is that supposed to happen?
yeah. Your supposed to destroy all enemies before proceeding. But the lag I'm not sure. It didn't lag in my pc. Anyways thanks for playing