Do you know what might be happening? Has anyone else encountered this issue before?
Pigeonaut
Creator of
Recent community posts
Thank you for the awesome feedback! I appreciate you playing my game!
For the physics, all I did was change the player's velocity, using the "player fields" plugin, in a simple timer loop. Since I can control the time with the loop and the velocity with the plugin, I am able to easily set the acceleration of the spacecraft! All done without needing to eject the engine code!
Thank you for the kind feedback! I appreciate you playing my game!
All I did was change the player's velocity, using the "player fields" plugin, in a simple timer loop. Since I can control the time with the loop and the velocity with the plugin, I am able to easily set the acceleration of the spacecraft! All done without needing to eject the engine code!
I am happy to see you were able to make it to level 9! How quick were you able to get to this point in the game?
Hey thanks SO MUCH for creating this! This has helped me create better platformer physics for my next game!
If possible, would you be willing to share the gbstudio project for this demo? I would really like to take a look at the assigned settings values for the different parts of the demo. I'm having a hard time wrapping my head around how the settings work together.
Also is there a recommend way for setting a 'jump height minimum' for when the player just taps the jump button instead of holding? It seems that every time I tap the jump button, the player only jumps a few pixels into the air. I would really like to fine tune how far the player jumps when I tap the jump button.
Thanks again for this amazing plugin!!!