Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Phoebii

128
Posts
12
Topics
169
Followers
30
Following
A member registered Apr 23, 2014 · View creator page →

Creator of

Recent community posts

"Past",

"Future",

"Summer",

"Autumn", <- Pillar of Autumn, y'all?!

"Spring",

"Winter",

Type what other adjectives and nouns I should add to the set!!

Reported, BTW.

(1 edit)

Oh stars, that's a text wall... So okay, I'm not interested because the game is not finished which you would know if you bothered to read, but you didn't - typical of *you people* to ask things from me without making any effort yourselves, having 0 interest in my actual game and what's it about.
I can barely get any rest from trying to earn a living from this, do you think I have time to keep my game updated on some random site with "0 monetary incentive"?
"Awesome game" you don't care, you spammer.
The game is not optimized to run outside YYC, and I have publishers, who wouldn't be interested in this either.

Another reason is that your site wouldn't give my game much traffic either. I see you have Stardew Valley with 100k downloads, cool, but there are smaller games with <100 downloads so it's not worth my time even if I could do it. Oh, haha, Fran Bow with 400 downloads, nice site, bro...

Also, I've read your other comments and seems like you 'ported' games without explicit permission as soon as you had access to non-YYC compiled games, which is a shameful behavior - as a creator I'd like to know in what ways my creations are exploited.

Kindly, please stop bothering game developers.

All my games are made in GameMaker.

Real

Legit thought it would be long enough lmao

:c

I don't think Spanish is included in the V1.0 release package.

However, it might be possible to implement support for user-submitted translations.

Light of the Locked World is a fantasy role-playing game inspired by oldschool MMORPGs.

Start a new life and find your way in a young world threatened by a mind control crisis.

Features:

  • Everpresent darkness: The disembodied voice, the iron merchants, the fallen royal family, the dead city, the abyssal stones, the sunken sarcophagus of an eschatological entity - it’s all linked. The light is above the abyss, can you save it?
  • Unusual setting: Enter a struggling world inspired by the Baltic States, learn auric magic that powers an industrial revolution, become hooked on this strange mix of fantasy, steampunk, western, and isekai genres.
  • Humble beginnings: With no grand legacy or special powers, our protagonist starts as an average citizen, making your rise to power that much more satisfying.
  • Modernized oldschool: Impactfulness and simplicity of oldschool RPG meets modern-day streamlining, aiming to deliver the best of both worlds.
  • Open and atmospheric world: Freely roam in a world with lively settlements, lush meadows, desolate deserts, and massive structures.
  • Intense combat: Conquer the lawless lands with the game's real-time combat system - wield magical, mechanical, and medieval weapons, perform and dodge deadly attacks.
  • Extensive character development: Build an arsenal of equipment for your character, master combat and crafting by leveling classes, earn faction respect, learn spells.
  • Play together: The game has local multiplayer support for two players - cooperate to overcome challenges or compete for territory and resources.

Something something marketing, IDK

Lmao what

Hi! Thanks a lot for your kind words, I'm delighted that you enjoyed the game!
I am working on the sequel, in finishing steps right now actually - https://store.steampowered.com/app/1786910/Magic_of_Spring/

I'm going to save your fanart and treasure it forever =p
Really captures the torment of soulless Aeon.

Hi! It's because it's a "demo" version, so it only has one area.

O_O'

This is what happens when the game is compiled with YYC - works fine in VM? -

############################################################################################

ERROR in

action number 1

of Create Event

for object control:

Expected a native_cursor, got { __ptr__ : 0000021D30ED0CF0 }############################################################################################

gml_Script_native_cursor_set_framerate (line 5)

gml_Script_native_cursor_create_from_sprite_ext (line 16)

gml_Script_native_cursor_create_from_sprite (line 5)

gml_Script_window_set_cursor_sprite (line 3)

gml_Object_control_Create_0 (line 5822)

That's the code:

window_set_cursor_sprite(spr_cursor,  0);

Help! :)

https://zuurix.itch.io/magic-of-autumn

Yay, custom cursors are back to my game! Thank you.

Can confirm, doesn't work in x64:

LoadLibraryW C:\Users\...\AppData\Local\GameMakerStudio2\GMS2TEMP\Magic_of_Spring_37CE7CDB_YYC\window_set_cursor.dll failed with error code 126

ETA on the update?

(1 edit)

Module explanations:

Based

Don't miss out on this gold! I've made several commercial games with Bert composing music for them, and it's really made the games much better.

Magic of Spring
(Not on Itch.io yet)

Sorry, right, it's a bit much.

Oh man, I hope you'll recover swiftly :o
Also, waw, the game is very cute! Keep it up.

"The stories of making your dream game first and failing hard, were all over the internet."

Eh, that's noise. They are probably talked about situations where financial success was required. Making money from games is really hard, but having fun and exploring your creative capabilities and needs, gaining experience is really easy, so just relax and have fun.

Sounds like it would be a 'beefy' game if it was finished :o
Good luck!

Seems like it was difficult though.
There, there... Have a virtual hug from me =]

Well, any progress is good, even if a little: +1

"I think one of the main issues I have is that I can over estimate what I can do in an amount of time. I though 10 days to do the main coding, 20 days for 10 levels. It took from the top of my head 12-14 days for the main coding and 16-18 days for 4 levels."

Oh, god, I've been making games for 8 years now and I have this problem all the time. The only advice I could is: Double the expected time and pray to lords of chaos that it'll be enough.

That's a beefy Post-Mortem, nice. If you can give so much effort to this, I'd guess you'll be fine.

"I found keeping everything as a simple .txt document to be the most effective for me."

That doesn't sound like a bad idea at all.

"As the old adage goes: "No plan survives first contact with the enemy," and I think that's especially true when it comes to any sort of creative endeavor."

Big true.

Making a game - any game - is an achievement, +1

(1 edit)

Looks awesome for something made in 6 (5?) days! You're a pro =]

Welcome to game development! It's crazy, haha.

One thing you could learn is to split walls of text with the use of newlines. It's extremely difficult to read walls of text ;)

The sprites are cute! Good job on Devtober stuff, you get it =]

Nice work!

Congrats! Seems like you had a good time.

Good job!

Nice, nice.

Congrats! And thanks for posting =]

Ah, don't be too hard on yourself. My games never meet the original vision and I don't think it's bad. It's just part of the work, I think, a lot of things you have to figure out as you go. And hey, maybe it'll turn out much better. That happens =]