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philmakesgarbage

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A member registered Dec 29, 2023 · View creator page →

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Hey everyone :)

I'm happy to announce that I am working on a free 2d Platformer Player Controller file for use with Godot. It is intentionally small in scope, perfect for small projects, prototypes, or game jams. It uses a clear state machine to manage player state, and requires almost no setup. Attach it to your player, add a few animations (optional), and you're good to go.

If you have ever used Noasey's Ultimate 2d Platformer Controller, but like me, found it too complex and buggy, this tool might be for you. I have extracted the best parts of their file and distilled them into a new project which is cleaner to read and easier to use.

Most importantly, this project will have ongoing development support from me, so you can expect updates and responses to feature requests or bug reports!

It contains highly configurable features, including:

  • Left-Right movement
  • Jump
  • Coyote Time
  • Jump Buffering
  • 2-Direction Dash (more directions coming soon)
  • Wall Jump and Wall Slide/Cling (coming soon)

I'll be sharing more details and a small demo project once it is ready!

Are there any features you would like to see that would make this useful for your project or your workflow? Let me know :)

~pHIL

Loved the music in this game! It was pretty fun but it felt too generous for a slot machine lol. I didn't really understand how the overdrive/focus/stabilize effected the outcomes, and same for the luck meter it seemed like I had good luck on both ends, shrug. The theming and the sfx were great :)

Nice game, I liked the idea that even if you beat the boss your mission would fail (I couldn't beat the boss though xD). Boss music was sick, where did you find it?

Speak not of the old magic to me, for I was there when it was written in the stones. The greatest wizards of your time, the brothers Aldonais and Anceopholes, I taught while they were babes barely able to speak. I was even then  only three thousand years old yet my knowledge stretches far further, further into the past than you can imagine. Beyond the dark times, beyond the times of legend before them, and yet further, beyond another dark time of which your history books do not even tell. So speak not of the old magic to me, for it is not yours to command.

Really nice vibe, sweet music and theme. I like it more than I thought I would! I was a little disappointed with the boss, seemed like it just had infinite health? But it wasn't really threatening either so we were just locked in an eternal stalemate until I got tired lol.

I died a lot, turns out. Love the boss design, the attacks were really cool. Interesting choice to show the hitboxes, I feel like that made it much easier to understand what was going on.

This was very well done, great little game! I was confused by the upgrade system at first, but it made sense eventually. The movement was nice, unfortunately it felt like the dash was not really useful. The arena was just an empty box so nothing really to dash to/from. I thought the boss's attacks were really well done, different and interesting at each level. The hitbox of the attack was pretty small, either that or the boss hurtbox was too small - there were many times where the sword sprite was hitting the boss but no damage would register, that felt pretty unfair.

This is a really good project - it's clean and tight and fun, and the music slaps! I think dashing through enemies is really fun, it seems unnecessary to make you charge up before you can do that, since the dash is really the only attack you have. I'd like some indicator or line going out from my character to the direction I'm dashing instead of just the flashing reticle, it was hard to see against the background so it was unclear exactly where I was going to be dashing next. Nice game, love it!

I could not get this to work... you can just zip the "index..." files and re-upload, then I believe you can play it in browser. You do not need to zip your whole project files. Export the project to some other folder and just zip the files inside there. I did try to import your project into godot and run it but ran into a bunch of issues, maybe it's a versioning thing :(

Super cool work on this game. I loved the atmosphere and it really felt dangerous like you were under siege. I wish there was an alternate way to shoot, my mouse finger got tired haha. I loved the different breaches around the space station, it forced you to explore and run around between the boss appearances.

I had an issue trying to jump over blocks when crouched, it was like I got stuck somewhere in the middle and would hit both blocks above and blocks below.

Hey very nice game! Altogether it is surprisingly polished for one week. It didn't work for me to start over once I died, so it was a little frustrating to have to watch the whole initial cutscene again every time I wanted to try again. The arrows were a little confusing, I think they were just hard to see against the wooden wall at first so I had no idea how I was firing them and why I couldn't do it all the time. Eventually I figured it out, and I think there is some bug where I was able to sort of spam the space bar and fire a bunch of arrows at once. Anyway, cool game, very well done for one week!

yea, it does not fit the theme very well... I was originally going to have some lore explanation in a final confrontation but I eventually had to cut it. Thanks for playing!

I'm sorry I didn't get to your game during the rating period! I just ran out of time at the end. But I'm here, I played it anyway, and I'm glad I did! This was a really fun game! I loved the mechanic, super creative, and the lore to go with it was a nice touch. Only thing I would say is the jump is huge and the movespeed is pretty high - but all the levels are like, tight corridors? I don't think they fit very well together, especially with unforgiving spike hitboxes everywhere haha. I think the high movespeed and punchy jump arc also made the A and D platforms really hard to use effectively. I'm sure there are ways to iron those issues out, either through level design, or re-working the placement mechanic or the character movement or something. I think the idea of the vertical platforms is really cool, so I would hate to see them removed! I loved this game, the concept was really neat, the art was super well done for just such a short time, the little tutorial graffiti was perfect, and even the music fit the theming. Really nice job, I'm super impressed!

Very nice short little game. I liked the ending a lot! My only complaint is that the text would overlap sometimes, and I would have liked to be able to push a button while it was slowly scrolling to make the rest of it appear right away. Sorry I did not have time to get to this one during the rating period, but thank you for posting it!

Hi! First off I must say I am sorry I did not get to play your game during the rating period, but I am here nevertheless to offer my feedback :) Your combat system is very detailed and has a lot of tools! But I don't feel like there was ever much of an excuse to use those tools. Only the fireballs were really useful, and even my regular attacks felt like they were too short so I barely swung my sword at all. The levels were very flat and open, so all the combat kind of felt the same. You've done a really great job on this first game, with things like a system for earning xp and levelling up, feedback to the player about getting damaged, a boss fight (so cool!), all the movement mechanics are not easy to get right either! That's a lot of systems working together in a short amount of time, which is really impressive. I think I'd like you to consider whether or not you really need all those systems, and figure out what purpose each one will have in the game. Do you really need an up dash if the player already has a great double jump? Maybe try taking one out and seeing if it makes the gameplay better or worse. Thanks for posting, and congrats on your first game jam!

Played and rated, I believe I got this in before the deadline :)

Hey fun game, sorry I did not have enough time to play through it as much as I wanted. I loved the humor in this game! I wish you had let me ragdoll for a little longer before fading out because that was hilarious. I agree that the intro was a little longer than necessary but it wasn't too bad in my opinion. The world sort of reminded me of lego island, and the tasks were hilarious. I think my favorite part was when the homeless guy sent me into orbit haha. Brilliant game, incredible first entry, loved it.

Ahhhhh ok there wasn't an indication that it had copied so I didn't think to check that. I'll take another look :)

Thanks for that in-depth description, actually that's a very clever solution.

That's actually a really clever solution, thanks for the reply :)

Thank you! Played and rated.

Played and rated. There was a post a while back I saw about laundry that feels relevant:

Washing: 35 minutes

Drying: 1 hour

Folding and putting away: 3-5 business days

Oh man this was actually really hard! Super great execution of an interesting idea. I absolutely detest the modern scrollpocalypse so this felt particularly poignant for me haha. The only thing I felt was a little jank was actually getting the clothes in the drawer, I felt like sometimes I should have gotten them to go and they didn't, or I accidentally closed the drawer instead lol. Very nice job taking a simple concept and actually making it really fun and exciting!

Played and rated 👍

I read some more comments and tried this out again - it looks like you can't start a battle unless you have 10 cards, but you can't remove from your deck until you have at least 13 in it. So, I guess you can remove some cards, but this still seems a little weird to me.

I could not figure out how to use the cards I bought until I came back to this page and saw the screenshot. No idea where to pick them up, and the doorbell was so quiet I didn't even notice it the first time haha. Even without that, though, this game was super polished. I loved the snappy feeling of playing the cards, everything just worked. It felt like a commercial-quality deckbuilder at that point. I was disappointed that there was no way to remove cards from my deck once they were in there, that seems like just an oversight. Overall, I'm super impressed, this might be my new favorite game of the jam, even though it was super short.

Thanks for posting! I actually had already played and rated your game early on in the jam, I think it was a super cool concept if I remember right.

Played and rated. Cool idea :)

Really loved the concept, looks like you only had 3 days to work on this? Incredible for really only a little time. I think the puzzles got a little too hard too quickly, the one with the one turret and the laser was very punishing because the hitboxes were so unforgiving. Obviously the invisible enemies were no fun, but there were some interesting and fun challenges along the way. I think this has a lot of potential as a little puzzle platformer game if you have more time to work on it. Nice job!

Played and rated, thank you!

This is almost more of an art piece than a game. I have always loved games that blur that line. I enjoyed the self-reflection, and it was nice to just experience the game, and not feel like there was any urgency or anything pressing to get to. Sort of like a playable cutscene but no consequences for failure. I appreciated the actual composition in the piano part, I'm assuming that is original? I thought it was a little unrealistic that Martîn would tune his piano by himself... unless he's spent the last 36 years being a professional piano tuner? haha. Very nice vibe for this game, the art is, of course, spectacular. I would have liked it to be a little longer, but it's a game jam so no judgement there :)

Very creative! Played and rated, thanks!

I know a lot of people have said this, but this is a really interesting surprise to see a level editor in a game jam. I really liked the idea of being able to export and import levels, but I couldn't seem to get it to work, even on the downloaded version. Maybe you did not have time to implement the export functionality? I'd also consider just using right click for erase, it's much easier than going back up to the top to select the eraser. As far as a few bugs, I noticed when you push space while playing, it spawns the scene an additional time, but the original is still playing behind it. Also the enemies aren't affected by gravity, if you put them in the air they just hang out haha!

It's super cool that you were able to make this work in such a short time, impressive, nice work!

Thanks, you posted already on the first page <3

Played and rated, thanks for posting!!

Hey nice work on this map! Thanks for putting the arrow in at the start, that was super helpful. I enjoyed this game, despite some of the issues with the player stopping randomly, or the bug where you can't pay the blacksmith. It definitely has some potential. I thought the map design was interesting, and I loved having a mini-map. Did you make that yourself? Or was there some plugin you used?

Oh I don't want you to get the wrong idea, I definitely made it to the top ;) But those last few jumps are suuuuuuper scary haha!

Played and rated, thanks!!