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(+2)

Hi! First off I must say I am sorry I did not get to play your game during the rating period, but I am here nevertheless to offer my feedback :) Your combat system is very detailed and has a lot of tools! But I don't feel like there was ever much of an excuse to use those tools. Only the fireballs were really useful, and even my regular attacks felt like they were too short so I barely swung my sword at all. The levels were very flat and open, so all the combat kind of felt the same. You've done a really great job on this first game, with things like a system for earning xp and levelling up, feedback to the player about getting damaged, a boss fight (so cool!), all the movement mechanics are not easy to get right either! That's a lot of systems working together in a short amount of time, which is really impressive. I think I'd like you to consider whether or not you really need all those systems, and figure out what purpose each one will have in the game. Do you really need an up dash if the player already has a great double jump? Maybe try taking one out and seeing if it makes the gameplay better or worse. Thanks for posting, and congrats on your first game jam!

Thanks sry I didn't reply I just forgot to check got busy with other things Thanks for the feedback and I was thinking bout that removing the up dash but then the diagonal dash won't work  properly so I just kept it in