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phasmantic

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A member registered Mar 21, 2025 · View creator page →

Creator of

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Thanks for playing and for the comment. I'm not entirely sure what you're suggesting with mouse based controls, could you please elaborate?

I got 214, which I can't tell if it's good or bad. I like how the rocks split into multiple when they're hit. It surprised me the first time and is a nice touch. The controls feel smooth and suitably floaty for a space game. The markers showing the asteroid direction were a nice touch, but it would've been nice to have it show only the ones heading for the space station or the direction that they were heading (as a lot of them weren't a major threat anymore). Great job overall!

Reversing into the pit should've been the only "invisible wall". I did run into a similar issue though, where sometimes the player would suddenly slow when it shouldn't, but I wasn't able to reproduce it.

With the pit, you're supposed to drive in from the left side (where the sign is pointing), and it should assist in steering if you're pressing A or D. The fuel used to be so much more punishing, but my younger brother despised it so I made the penalty much less severe.

Thanks for playing and for the feedback! 

Cool game! I like the art a lot, especially the dragon

Solid game, though a bit short if one of the players gets a lucky shot. I like how you included rebinding options. Nice job!

Game requires skill, which unfortunately I have none of. 590 deaths before I reached the top. Thanks for including a counter at the end, I was hoping for that. Great game!

Good job on your first jam! I like the 2D sprites with a 3D game. Cool submission

Neat game. It was reasonably challenging (I lost at some point rip), but not too hard to finish. I like the duplication from the sponge and the cover art that you made. Nice job!

Amazing submission! I like the alien friend and all the planet art a lot. Thought I somehow managed to get negative population near the end? Great game regardless! 

Thanks! I drew over the map with a tilemap using 8x8 pixel tiles, then hid the tilemap. I referenced a custom property/index of the tile below the player inside the function to apply friction. It was pretty easy to setup, but tedious to paint over the map. I had hoped to add an auto-tiling method to place the tiles for me, but it ended up being faster to do it manually. I also had it setup for ice, but didn't get around to making the winter map that I had originally planned to make as a third map.

Fun concept and neat implementation! Nice job

I agree, I think what you implemented is nice. It has depth, but isn't too hard to keep track of

Thanks for the comment! Most of the player physics is manually coded. I based some of the physics on a youtube tutorial I saw, and some of it was just adjusted until it felt right. Player collisions were initially planned, but were removed since the players were getting stuck together. And yeah, I ran out of time to add sounds, which I was pretty bummed about. 

Really nice game, especially the graphics. I like the gameplay loop, but I didn't realize until the end that I could slash. Everything that was included was really polished, so great job!

Cool game, I liked the magnet push/pull. It was very satisfying to see everything fly off the magnet. Aside from updating the placeholder art, I don't really have any suggestions. I hope you make more levels in the future, I think this concept is fun. Nice job!

Neat game! I like the art, especially the cover art. The penguin helper was cute, but on the third level it sometimes got in the way. Overall a very neat and cute game. Great job!

This is a really well done and professional looking game. It was really hard, but eventually I finished it. Mis-clicks felt awful as not much extra ammo was given. I really like how the different attacks allowed different movement options. Nice job!

Yeah giving the player infinite lives was a good choice. Another thing I liked before that I forgot to mention is that the boxes being pulled out of the truck piled indefinitely, which I thought was kind of funny. It really highlighted how bad I was at taking them across the river.

I liked the overall game and the art/models, especially the river texture, but I was having a really hard time getting any of the boxes across. I'm not sure if there are additional levels after the starting scene, but it would be neat to have had it start off easier, and then ramp up in difficulty. Also, the jump/jetpack is a bit abrupt, and might be reduced a bit too much when the player is holding a box. Neat game overall, and though I did "rage quit" I'll probably come back later to give it a second try.

Thanks for playing and for the comment! Not sure my plans post-jam. If I continue this at all, it probably will not be for a little while. Game jams always leave me a little burnt out for a few weeks

Nice job getting started! I liked the character and the animations. I had to zoom out on the page a lot to see the text - not entirely sure why that was.

Thank you for the comment and for playing! I'm glad you liked it

Sorry, I think I was a bit unclear. I meant being able to see the health of the generators while the player was away from them. The health bar right below the generators were easy to see

Great! I'm looking forwards to trying it again soon.

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I liked the ending. Having the other words wipe away was kind of funny. I liked the main character and the little roll animation. The beginning screen was also pretty cool. Only thing is that sometimes the movement was too fast, and I fell off (which I guess was the point of the reset), and occasionally I glitched it and the characters started rolling in mid-air. These issues weren't too game-breaking, and I was able to get to the end. Nice job overall!

Neat game overall! I thought the idea of protecting little areas and upgrading them so that the zombies couldn't get to them. The achievements were a very nice touch, and the ending little cutscene thing was cool. 

The only things I thought that could've been better was that it was very hard to explore without the cars from being destroyed by zombies. Showing the current health of the cars would be helpful. Also, at the beginning of each run, I had to rush to the axe and back, and usually the car was almost destroyed by the time I returned. Maybe making the cars being destroyed not end the run, or increasing the player movement could help.

Overall, I thought you did a really nice job, and I liked some of the small touches that you included. The ending was satisfying to see. 

Thank you! Glad you liked it. Music volume controls is a good idea, thanks for the suggestion.

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Fun game! I thought that the gray can upgrade progressed way too fast, and the first two upgrades (the music and the tan can) were a bit too slow, but other than that it was somewhat enjoyable. I played for about 3.5 hours (1.5ish actively), and tried to get all the upgrades, but after maxing both the shops, I couldn't get enough music and the first can-thing resource to upgrade everything fully. Needing 16000 is a lot when I only get 54 every 15 seconds (letting it idle). In comparison, I got 9999k gray cans way before I fully upgraded anything else. The only other suggestion I have is making the ads popup on the side instead of covering the whole screen, or at least making them automatically close after finishing.

Aside from a bit of rebalancing, I though the game was really cool. It reminded me of the April fools discord clicker game. Nice job! I'm excited to see how it turns out if you keep updating it post jam (as it seemed in the game that you plan to). 

Nah, you didn't miss anything. The red crystal is just something I just left in because I thought it was fun to find. The bee's are definitely annoying to deal with without the air attack - that was somewhat intentional, to make the upgrades feel more beneficial. The air attack is kind of useless without the bees. Thanks for playing!

Thanks for playing! Yeah, it's a bit lacking in the current version. Maybe if I expand it, I would improve the combat more

Thanks for playing! I didn't have time to add dialog for the miner, but the current "end" is if you go past the mines to the left, and talk to the lady. It kinda ends on a unresolved note though.

Thank you for playing! Glad you liked it.

Ohhh gotcha, that makes sense. Thanks for letting me know!

Thank you! I agree with the clouds suggestion. I wasn't able to make it move in a way that looked right, but I'll look into it if I continue working on this game post-jam. Thanks for playing!

Thank you for the feedback! I'm not entirely sure the best way to adjust the camera. Do you think that it should follow the player faster or slower? Also, do you mean that it's jittery, or just that its smoothed too much? On my computer when I jump in the forest the background doesn't shift at all - only the foreground moves. Thanks again for the feedback and for playing! 

Beautiful game! Great job with the art, music, and gameplay in general. Very impressive, especially considering the time constraints. Only thing is that I wish there were a WASD option for the movement, and there was a broken block near the front (if you land on it, the character keeps falling). Checkpoints would also be nice, but I get that this game is supposed to be a bit punishing if you mess up. This is probably my favorite jam game so far! Great job! 

Good start to a game! I think a little tutorial would be beneficial. Also an undo button or reset button, since I mis clicked a few times and had to restart the page. I liked the third puzzle. I think it's definitely worth making a few more! I also liked the assets you used. Nice job

I don't think the focus on platforming is bad at all. I think you could also adjust it by making hidden skulls around the area, and/or making it so that monsters drop a range of skulls instead of just one. There's a lot of ways you could go about improving it for the future

Thanks for the feedback! Those are good suggestions. Due to time constraints, I wasn't able to improve the UI as much as I would have liked, but if I continued to work on this game, I would definitely add some of these things.

There is an air attack - you just need to unlock it. Thanks for playing!