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This is a really well done and professional looking game. It was really hard, but eventually I finished it. Mis-clicks felt awful as not much extra ammo was given. I really like how the different attacks allowed different movement options. Nice job!

Believe it or not, I wanted to have more types of attacks that allowed for more movement options! The problem was that, as I was filling out my design sheet, the ideas already felt too overwhelming to design and account for. Having only these three allowed for a more precise control on each level's rhythm, with the nice bonus of having all the controls be accessible on the mouse! Thanks for playing!

I agree, I think what you implemented is nice. It has depth, but isn't too hard to keep track of