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phasermaniac

9
Posts
A member registered 79 days ago

Recent community posts

No he probado aún la 1.47, pero el otro día probé con la 1.46 en la Arcade, pensandome que el problema serían las pistolas, (que se reconocen como ratones) y en cambio eran los mandos.

La impresión que me da es que si encuentra algún mando enchufado, le da prioridad sí o sí sobre el teclado.

En mi caso, como las palancas estan hechas con mandos de ps2, parece que los reconoce y les da prioridad sobre el teclado pero no funcionan.

Supongo que a parte de ignorar las entradas de ratón, pen o touchcreen, que está bien porque está claro que no se van a usar para un juego de este tipo, habría que darle prioridad al dispositivo del que detecte alguna entrada, cosa que parece que se usa mucho en los juegos modernos. 

Pero bueno, supongo que mi caso también es un poco especialito. Gracias igualmente por las mejoras, aunque a mí no me lo solucione, creo que con ignorar los punteros a la mayoría le servirá.

Vale...

Resulta que tengo una wacom por cable que no tengo ni en casa y un programilla que hace tiempo que ni usaba que se llama "virtual tablet" para conectar un android al Pc y usarlo como tableta gráfica. No estaba iniciado, pero ha sido desinsatarlo y funcionar, tanto sólo con teclado y ratón enchufados como con eso más los 2 mandos x360.

El player 2 creo que no respondía simplemente porque en el splash siempre espera a que el player 1 esté activo, pone "wait for player 1" y claro no puedes pasar de ahi.

Eso sí, creo que lo suyo es arreglarlo, porque veo que no soy el único que tiene problemas con eso.

Por ejemplo, en otro win10 que tengo en una arcade, hay 4 mandos enchufados, dos pistolas y un trackball.  No puedo ir desconectando y conectando, porque cambia la numeración de los dispositivos y se me desconfigura todo.

Si, tengo una wacom pero no estaba enchufada, es lo raro, porque ya había probado desenchufando todo menos el teclado.

Ten en cuenta que he subido dos logs seguidos, no se si te has fijado. El primero sólo con el teclado y raton conectados, el segundo con teclado ratón y dos pads x360 simulados

Con teclado y 2 pads x360 (simulados con x360kb):

Mono path[0] = 'C:/Users/xabacanstyle/Downloads/AnAmericanWerewolfInLA_1.46/AnAmericanWerewolfInLA/WerewolfInLA_Data/Managed'
Mono config path = 'C:/Users/xabacanstyle/Downloads/AnAmericanWerewolfInLA_1.46/AnAmericanWerewolfInLA/MonoBleedingEdge/etc'
Initialize engine version: 2019.2.12f1 (b1a7e1fb4fa5)
[XR] Discovering subsystems at path C:/Users/xabacanstyle/Downloads/AnAmericanWerewolfInLA_1.46/AnAmericanWerewolfInLA/WerewolfInLA_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: Radeon(TM) RX 460 Graphics (ID=0x67ef)
    Vendor:   
    VRAM:     4076 MB
    Driver:   26.20.13001.40003
Begin MonoManager ReloadAssembly
- Completed reload, in  0.085 seconds
<RI> Initializing input.

New input system (experimental) initialized
<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 0.560075 ms
****** Player1 *******
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Assigned devices: 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Joysticks: 5
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Keyboard
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Mouse
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Pen
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

XInputControllerWindows
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

XInputControllerWindows1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Gamepads: 2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

XInputControllerWindows
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

XInputControllerWindows1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

all: 5
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Keyboard
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Mouse
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Pen
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

XInputControllerWindows
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

XInputControllerWindows1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Player 0 Assigned: Pen
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

So... NO GAMEPADS, USE KEYBOARD? False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Keyboards used? False False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

****** Player2 *******
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Assigned devices: 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Joysticks: 5
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Keyboard
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Mouse
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Pen
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

XInputControllerWindows
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

XInputControllerWindows1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Gamepads: 2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

XInputControllerWindows
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

XInputControllerWindows1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

all: 5
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Keyboard
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Mouse
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Pen
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

XInputControllerWindows
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

XInputControllerWindows1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Player 1 Assigned: XInputControllerWindows
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

So... NO GAMEPADS, USE KEYBOARD? False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Keyboards used? False False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Solo con teclado:

Mono path[0] = 'C:/Users/xabacanstyle/Downloads/AnAmericanWerewolfInLA_1.46/AnAmericanWerewolfInLA/WerewolfInLA_Data/Managed'
Mono config path = 'C:/Users/xabacanstyle/Downloads/AnAmericanWerewolfInLA_1.46/AnAmericanWerewolfInLA/MonoBleedingEdge/etc'
Initialize engine version: 2019.2.12f1 (b1a7e1fb4fa5)
[XR] Discovering subsystems at path C:/Users/xabacanstyle/Downloads/AnAmericanWerewolfInLA_1.46/AnAmericanWerewolfInLA/WerewolfInLA_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: Radeon(TM) RX 460 Graphics (ID=0x67ef)
    Vendor:   
    VRAM:     4076 MB
    Driver:   26.20.13001.40003
Begin MonoManager ReloadAssembly
- Completed reload, in  1.167 seconds
<RI> Initializing input.

New input system (experimental) initialized
<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 0.634892 ms
****** Player1 *******
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Assigned devices: 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Joysticks: 3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Keyboard
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Mouse
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Pen
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Gamepads: 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

all: 3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Keyboard
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Mouse
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Pen
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Player 0 Assigned: Pen
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

So... NO GAMEPADS, USE KEYBOARD? False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Keyboards used? False False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

****** Player2 *******
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Assigned devices: 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Joysticks: 3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Keyboard
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Mouse
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Pen
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Gamepads: 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

all: 3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Keyboard
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Mouse
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Pen
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

So... NO GAMEPADS, USE KEYBOARD? True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Keyboards used? False False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Player 1 Assigned: WASD
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Setting up 4 worker threads for Enlighten.
  Thread -> id: 1838 -> priority: 1 
  Thread -> id: 1134 -> priority: 1 
  Thread -> id: 33c8 -> priority: 1 
  Thread -> id: 35f0 -> priority: 1 
Clear assigned devices
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Clear assigned devices
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

si, probé todas las teclas.

Pero no tenía ningun pad enchufado, solo teclado.

Si conecto dos pads de xbox simulados el log muestra lo mismo, p1 Assigned devices: 0 y p2 Assigned devices: 1

Así es

Mi log:

Mono path[0] = 'C:/Users/xabacanstyle/Downloads/AnAmericanWerewolfInLA_1.41/AnAmericanWerewolfInLA/WerewolfInLA_Data/Managed'
Mono config path = 'C:/Users/xabacanstyle/Downloads/AnAmericanWerewolfInLA_1.41/AnAmericanWerewolfInLA/MonoBleedingEdge/etc'
Initialize engine version: 2019.2.12f1 (b1a7e1fb4fa5)
[XR] Discovering subsystems at path C:/Users/xabacanstyle/Downloads/AnAmericanWerewolfInLA_1.41/AnAmericanWerewolfInLA/WerewolfInLA_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: Radeon(TM) RX 460 Graphics (ID=0x67ef)
    Vendor:   
    VRAM:     4076 MB
    Driver:   26.20.13001.40003
Begin MonoManager ReloadAssembly
- Completed reload, in  1.189 seconds
<RI> Initializing input.

New input system (experimental) initialized
<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 13.944768 ms
****** Player1 *******
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Assigned devices: 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

****** Player2 *******
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Assigned devices: 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Setting up 4 worker threads for Enlighten.
  Thread -> id: 3870 -> priority: 1 
  Thread -> id: 3670 -> priority: 1 
  Thread -> id: 2c04 -> priority: 1 
  Thread -> id: 3ca8 -> priority: 1 
Clear assigned devices
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Clear assigned devices
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

(1 edit)

Si, he probado en un win 10 normal sin ningún pad y el teclado no responde, Tanto en la primera versión como la actualizada (1.45)

En la recreativa tengo win 10 también, o sea que eso no es problema. Lo he puesto a 320x240 y no se ve mal, pero claro no he podido pasar de la pantalla de splash. A qué resolución está diseñado entonces?

(3 edits)

Hola! el juego pinta bien la verdad, ahora probaré a meterlo en mi máquina arcade con monitor crt a ver cómo se ve a bajas resoluciones. Me recomendáis alguna resolución en concreto?

Pero de momento, en un pc win 10 que he probado no me responde ni con el teclado ni con pads xbox simulados (usando x360kb)

Así de primeras, lo único que me canta igual es la poca variedad entre los dos protagonistas, pero bueno, ya digo, aún no he podido probarlo.