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"Is it possible the pads have been setup to work with another opengl game and DP2 is using the same config?"

No, I'm sure.

Another problem I found with previous demo version was the config not saving, but I think this was working on the last version. I'll test to ensure.

As you can see in the pictures you can see it's pixel perfect, although the colors looks better live. The photos looks desaturated.

Many thanks!


So it seems that the FNA Framework has added support for ps1/2 pads. 

I'm not sure what I can do to disable it as it's all happening in the background. I'll look into it some more. 

(+1)

Hi! I wanted you to know that I have no longer this problem:

The new x360ce version let you convert dinput to xinput and hide the original dinput pads, so now I don't have the double input problem anymore. Thanks anyway!