As of right now the only node that explicitly uses connections (other than for power-related reasons) is the repair node. I did have plans to have nodes that buffed or affected neighbouring nodes as well, but they didn't make it into the current build.
Thanks for the comments! I have to admit, watching other people play the game made me realise the game is REALLY hard, even on "easy" mode. I think the wave-based idea is a good suggestion, and maybe I'll add it in a future update.
Just a nice and competent asymmetrical two player game, with whimsical and fun dialogue to go with it. Too bad there's a global pandemic and I have no friends to play it with :(
I like the concept, just wish the game progressed much faster. Most of the time I was just waiting for the bar to fill up. Other than that, I think the game has a lot of potential :)