...there were no tempo changes? :)
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As of right now the only node that explicitly uses connections (other than for power-related reasons) is the repair node. I did have plans to have nodes that buffed or affected neighbouring nodes as well, but they didn't make it into the current build.
Thanks for the comments! I have to admit, watching other people play the game made me realise the game is REALLY hard, even on "easy" mode. I think the wave-based idea is a good suggestion, and maybe I'll add it in a future update.