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peppelpoppel

18
Posts
5
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A member registered May 02, 2018 · View creator page →

Creator of

Recent community posts

Great job, what a lot of work you managed to do! The game loop felt nice and complete, with all the UI, recipes and particles. It took me a while to understand what to do but on the second playthrough it went much better.

Very nice and polished game. Unfortunately i got stuck on a puzzle but nevertheless enjoyed the game a lot. Great job!

Good job, the game felt complete with music and art and feedback for hits and death animations. I was a bit put off when i died and respawned at the beginning of the game, but thats probably just me. Also Liked the uppercut mechanic and destroyable walls, felt nice to discover.

Nice game,  loved the environment. I would have like to see what upgrades i was choosing  (maybe there was a way but i didnt see it). I also enjoyed ricocheting the rock to hit many enemies, dont know if it was meant but it added a nice layer to the combat.

so fucking scary. Hard to understand what to do, but nice atmosphere. Loved the upside down trees

Really liked the idea felt like a mix of portal and superliminal. Some simple clarifications like: "keys looking like something other than generic cubes" and a confirmation that the game ended would have made it clearer to play. i liked the change of scenery as well.

Nice particles and level generation. It was nice that there were sounds to give feedback on the hits. A looping environment sound or a soundtrack would have helped with blending them better together aswell as some sounds for non hit attacks. Overall great effort!

Great graphics and animations, loved kicking my way through the rooms. Also appreciated the detail that went into the backgrounds (e.g. the water dropping from the faucet). The audio mixing felt a bit off (some sounds much louder than others), but overall great aesthetics!

Nice take on the theme, i liked the resource management idea.  It lacked a bit of depth maybe cause the scissors and the glasses did the same thing.  Very nice mood as well, i thought all the traps were scary and unsettling. Great Job!

I see!

 it looks very nice, thanks for the answer!

OMG that makes it so much better!!!  i´m so glad you did it this way ahahah!

really liked the fact that it had a story based in reality. Also the idea of a game about "making war" from your desk is compelling to me. The spartan graphics reminded me of a satellite view, which made perfect sense!

would be extremely satisfying to actually see the explosion also to have a reference of where you are hitting. My game was having a lot of jitter and errors when shooting.

All in all really interesting, thanks!

Thanks for playing!

i´m sorry you didn´t get to complete the 5000k it was my bad for putting such a high ceiling at the beginning of the game. 

There was going to be a boss but then it became a tutorial, eheh. You´re right about the progression part, i dropped the ball on that one. I had many ideas but ended up focusing so much time on the "story" that they were left behind.

The game right now is like a platformer with a basic level, so it needs more "levels" be it actual levels with obstacles(spike, teleports, trampolines) and pickups(health, score multiplier, ability reset) and  different finish conditions, OR a single level with a boss that spawns all of the above and you need to dunk from a high point in order to make it vulnerable and being able to kill him...something like that =)

Actually this was my first intention but then something happened and i got lost in dialogues =) Actually if you complete the 5000k you go to the "Playground Mode" where there are obstacles spawning randomly and you get to try different routes to the top. Again, my bad for putting it behind a big skill wall.

Thanks again for playing and writing such a detailed comment!,

Peppe

Thanks, glad you liked it!

Great job at evoking the feeling of drifting through the stars! Lovely graphics aswell, i think they really help the theme come through.

Did you use a pixel filter for the "pixel effect" (for the text and the trails etc), or did is it all drawn?

cheers!

Hey, thanks for the game!

During level 3 i felt like a kid playing those maze games where you have to guide the ball to the end avoiding the holes, great fun! I had a hard time with the camera though ´cause it got so close to the ball sometimes ; also i think i´m used to playing with the y-axis inverted =) 

also, i loved the marble sound of the ball!

Hej man, thanks for the game! 

I really enjoyed the feeling of my stomach rising to my throat on many of those jumps and falls!!  I have a friend that loves this type of feeling and i recommended the game to him.

Cheers!