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A jam submission

ShuttleView game page

Metroidvania made in 5 days
Submitted by A-duration — 1 hour, 15 minutes before the deadline
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Shuttle's itch.io page

Results

CriteriaRankScore*Raw Score
Game Design#4402.5313.100
Audio#4702.2052.700
Fun#4912.2052.700
Graphics#4942.4493.000
Overall#5322.1092.583
Innovation#6501.6332.000
Theme#6881.6332.000

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
There is a door that you dont know whats behind

Did you write all the code and made all the assets from scratch?
yes

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Comments

Submitted(+1)

Very retro style game. It works great. The music and animations were good
Nice job :)

Please can you rate my game? I'm trying to get to 20 votes :)

Developer(+1)

sure

Submitted

Good job, the game felt complete with music and art and feedback for hits and death animations. I was a bit put off when i died and respawned at the beginning of the game, but thats probably just me. Also Liked the uppercut mechanic and destroyable walls, felt nice to discover.

Developer

thanks

Submitted

Reminded me of Commander Keen with the intro! Music and art was good and retro, I can see it becoming a a full game. Well done!

Developer

thx

Submitted

I enjoyed the retro aesthetic with the sound effects, music, and pixel art. I also think the uppercut move was fun to do. Its practically a double jump that hurts enemies. 

Combat does feel like an afterthought as the enemies don't pose much of a threat. If you expand on this, I would suggest making the enemies more challenging, or maybe have a stronger emphasis on platforming challenges, so the player could make more use of the uppercut move. Too bad you ran out of time for the ending. I thought there was going to be a boss behind the door. 

Overall, nice job!

Developer

Thanks for the ideas. I actually wanted to put a boss behind the door, its sad that I ran out of time

Submitted

Nice game! I like the exploratory nature of the rooms, maybe combat a bit too easy (or too much HP to start with)? Every part (visual, sound, combat etc.) has a very consistent retro feel to it, so thanks for taking me back in time for a few minutes! Nice job.

Developer

Im happy that you liked my game

Submitted (1 edit)

It took me a while to master the control, but jump dashing up the air surprisingly open a lot of movement option once i get the hang of it, I just wish it was mapped out on to one button so that my slow reflex could catch up.
I also has a hard time differentiating which is a power up or enemy despite the enemy has similar design of a round target as indicator. but i mean Power up as a golden vase, really?

But overall is pretty solid, i just wish i know what behind the door without waiting for a long cut scene where the ship eventualy crash 

Developer

thanks for the feedback

Submitted

I liked the visuals and also the movement was clean.  Wish I could see a different ending but still had fun. 

Also there is a bug that when you jump and do an uppercut in the beginning scene,  you go out of the game, other than that very cool game

Developer

Thanks for the feedback. Im glad that you liked the game