Hello! The text only version is just black and white, and I ran the illustrated version through an online colour-blindness simulator/filter to check they were still clear/intelligible. That said the majority of the illustrations are decorative and the text in the illustrated document is also black on white.
Penflower Ink
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Hi! No there are no hit points or weapon stats, as Stravagante is not a combat focused game: as detailed in the “Tight Spots” section of the rules, combat functions on the basis of conditions. If your character wants to cause a harmful condition against an NPC (e.g. Hurt, Unconscious or Hindered) during a Tight Spot, they just roll to do that. If they are successful, their next roll against the NPC opponent will have advantage. If your Character is Hurt, you will have disadvantage on your next action that would be affected by your injury (e.g. if you got hit in the sword-arm, if you try to attack with your sword it will be harder for you). It’s a very narrative and role-play centered approach to combat, so I hope that clears things up 😊
Sharing a lovely review of Stravagante! by Steph C over at TTRPGKids: https://www.ttrpgkids.com/2024/03/28/review-of-stravagante/
Hello there! Thank you for getting in touch. I didn’t originally include a character sheet because the system is meant to be very modular and open to modification, so there’s no single way of laying out a character sheet.
For examples of character sheets I’ve made for my Four Points games, I would recommend checking out Stravagante or Greenjackers (which are both free/PWYW).
Please let me know if that’s helpful! If not I’ll see if I can figure out how to include a “default” character sheet for the SRD.
Hi! There is no HP system. Getting Hurt works pretty much just as described: if a PC becomes Hurt during the game they have Disadvantage on any Action affected by the injury. So for example if they injured their arms they will become Hurt and have Disadvantage on any subsequent Actions that require the use of their arms (e.g. climbing, lifting a heavy object, etc.). Hurt can also be caused by emotional or psychological injuries (e.g. a PC’s pride or self-respect can be hurt). The Hurt condition can stack, meaning the more Hurt a PC becomes the more and more difficult it will become for them to perform Actions until they are healed and the condition/s removed. I hope that’s cleared things up 😊
This is really impressive work, thank you for doing it! :D
With the names you are having trouble with, or don't like the sound of in French, feel free to use words that sound better to you while still conveying the general vibe. With place names I would rather they feel good to say in the language than be literal translations and sound clunky.
I’ve made a YouTube playlist of music that reminds me of the game or that I think evokes its themes. Feel free to share any other music you think is particularly Stravagante-ish!
https://youtube.com/playlist?list=PLoPhfiuS08lWVVJ6Os_uwZ2jM37bfaiHE
Hi there! Thank you 💚
I’m not sure if yours was a question but if so, I think with just a bit of tweaking Stravagante! should definitely work with young kids 😁 What age range were you thinking? I know of one playtester who has successfully run another one of my games with a kid group, but I don’t think they were what you’d describe as very young.