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Stravagante!

A pocket-sized RPG of whimsical fantasy adventure! · By Penflower Ink

Fight/weapon system

A topic by dibirraedifregna created Apr 05, 2024 Views: 146 Replies: 1
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Hello there!

I have some question related to the fight system of the game. I've understand that harming other NPCs is not smart and not the first way to solve things in this game, but I'm not understanding how it should work if I want to fight anyway or need to do it for defense purpose. Is there a sort of stat sheet for weapon or any way to count the hit point for both "enemys" and PC? 

Thanks for your responses!

Developer

Hi! No there are no hit points or weapon stats, as Stravagante is not a combat focused game:  as detailed in the “Tight Spots” section of the rules, combat functions on the basis of conditions. If your character wants to cause a harmful condition against an NPC (e.g. Hurt, Unconscious or Hindered) during a Tight Spot, they just roll to do that. If they are successful, their next roll against the NPC opponent will have advantage. If your Character is Hurt, you will have disadvantage on your next action that would be affected by your injury (e.g. if you got hit in the sword-arm, if you try to attack with your sword it will be harder for you). It’s a very narrative and role-play centered approach to combat, so I hope that clears things up 😊