So it's been a few days since my last update, didn't want to spam with every tiny update so I have a few. I made some good progress with the aesthetics of play :) was tweaking and tweaking and tweaking again. Fixing scripts only to find I forgot (sign of fatigue I guess :P).
I also added a new testing level trying out the idea of finding the quickest route to beat the level since I would like this to be a core concept of the game.
A death animation and a basic finish animation has been added in, so next the plan is creating visual cues to allow the player to know that they can't rotate the world when within it's radius.
Also made a script to allow me make levels in a lego format resulting in slow level making but makes the physics that little more better :)
Here is a video of the game being tested with music by Rhyss Davies.
Don't forget to follow me on twitter for more updates https://www.twitter.com/paulja... ;)
Until next time,