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parttimeindie

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A member registered Oct 01, 2017 · View creator page →

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Recent community posts

thanks glad you like it

Finally found the time to watch the video, I had a blast watching it. Btw you can tab to drink a potion and use the scroll wheel to zoom the map, I guess I need to make that stuff clearer.

Thanks alot, I did not have time to watch the video yet, but I will later today. I am looking forward to what you have to say.

Thanks for the feedback and I like your videos. I guess I have to check to get the levels somewhat shorter, you are not the first one who thinks the first level is a little long. 

Thanks for the offer I would love if you could help me out with the translation. I just looked but I have no idea how I can pm you here. 

I send you a message yesterday on facebook. 

I already posted it on the sticky thread, but I am not sure if it is still active and if you read it. So I guess I post it in your thread as well.

School of Magic

School of Magic is a Hack and Slay Roguelike game with a deckbuilding leveling system. Combine spells, face reckless creatures and make wise choices on the way to passing the entrance exam of the School of Magic.

General Information
My name is Nikolas Crisci and I am a part time solodeveloper from Germany. This is my second PC game and I would love to get some feedback on it. I recently released the demo of the game and it should give a pretty good impression of what the game is about. I am hoping to be able to improve the final game from the feedback I receive so please be honest, this will help me the most. You can play the game on itch or on steam wherever you prefer playing.

School of Magic

School of Magic is a Hack and Slay Roguelike game with a deckbuilding leveling system. Combine spells, face reckless creatures and make wise choices on the way to passing the entrance exam of the School of Magic.



General Information
My name is Nikolas Crisci and I am a part time solodeveloper from Germany. This is my second PC game and I would love to get some feedback on it. I recently released the demo of the game and it should give a pretty good impression of what the game is about. I am hoping to be able to improve the final game from the feedback I receive so please be honest, this will help me the most. You can play the game on itch or on steam wherever you prefer playing.

(2 edits)

School of Magic


Hi I am a solodev from Germany and I am working on a Deckbuilding, Hack&Slash, Roguelike called School of Magic. I recently released the demo version of the game and I would love to hear your thoughts on it. You can download it on itch or on steam, whatever you prefer. Looking forward to watching the video :)

I am sorry getting Steam keys in masses was not possible for me in the timeframe. But you can add the game to steam if you have installed it locally.

Hi I found your game via reddit and I did not play it for to long, I just had a quick look. Here is some feedback:


Make your "cutscene" at the beginning and if there are any more skipable.


Give the player an indicator that he is in a cutscene at the beginning I thought my controls where not working.


Reduce the delay before the characters talk in the cutscene and redude the total time of the cutscene if possible.


If you are making cutscenes like this try to make it feel more natural. All your characters are talking to themselves, it feels weird.


The controls are to stiff and there is no difference between being in the air and on the ground.


Make your tutorial text to show the complete thing on enter and then skip on a second enter, also think about reducing the time to show the text. Its fine if the text is there to fast we need to press enter anyway to continue.


Give the player more time to jump even after they technically did leave the platform they are standing on. I had fallen to my death more than once, although I could have sworn I did press the jump button at the right time.


If you are dying because you are falling into the "void" you are falling to long, make the respawn happen quicker.


I know you used kenneys assets, but try to add some effects (e.g.: Particle effects) or something, for a better feeling.


I hope this will help you. I guess you programmed everything yourself which I think is quite an acomplishment. I would suggest to use a finished engine, it will make your life easier, but if you prefer to do everything yourself that is fine as well.

Good luck to you.

Hi great video glad you enjoyed the game. For the content creator thing you should now be enabled, so people can compare you to other's in the Highscores and once they added as a friend they be able to select you as a ghost in the drop-down menu. For your information there are 5 challenges total and 4 of them are beat the dev, looking forward to see you try 😂

Hi to all of you,

my name is Nikolas Crisci and I am a solo developer from Würzburg Germany. I already created a demo version of Will Glow the Wisp here quite a while ago and now I decided to also make the full version available. If you have any questions please feel free to ask.


Description

You are trapped in a prison and only your skill and determination can help you escape. Will you prevail or will you be defeated? Will Glow the Wisp mixes Super Meat Boy, Geometry Wars and Enter the Gungeon, which results in an unforgettable and unique experience.

A Youtuber reaction video of


Link

https://parttimeindie.itch.io/will-glow-the-wisp-fullversion

Hi my name is Nikolas Crisci and I just released a demo of my game "Will Glow the Wisp" here on itch.  The game is a melee based bullet hell platformer without platforms. It is hard to explaint, thats why I suggest that you try it yourself. If you have any feedback feel free to tell me :)

https://parttimeindie.itch.io/will-glow-the-wisp