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A member registered Sep 17, 2019 · View creator page →

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I think it's because of the GPU thing. essentially, your hardware is outdated. I do plan on working on a full release version of this game and combat some issues from this current one

I really like the concept of the game itself! it's a funny take on the theme. one thing I'll say tho is that the platformer controls really do need some fine tuning, but other than that, the concept itself is pretty interesting! and I like the newgrounds vibe to it! I say you should continue the project!

ngl, this kind of looks like my mod back then

Yo! this mod looks familiar.. it's almost like it's a repost of my mod wouldn't ya say?

I do try my best to give genuine feedback to the games I play, because I see people wanting to improve their craft n stuff! I never knew that people rate stuff disingenuously and that just sucks man

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Thanks! but like I said to another commenter, the player already gets to learn a lot without the use of the tutorial, in a way, the white vessel IS the tutorial. when you start the game, you start with the weakest vessel that dies on 1 hit, the player would instantly get the understanding of the movement and since you can't attack, the player dies but then restarts. the second try usually resorts to them figuring out how to steal a vessel (hence the text that appears infront). the moment they steal a vessel, they get the grasp on how to play the game. if I were to give the player a weapon of sorts, they wouldn't know that they're able to steal bodies to begin with since they'd mostly rely on the weak weapon not realizing that you're supposed to possess bodies. if you managed to figure out how to play the game without a full blown tutorial, then that means it's done it's job!

Thanks btw, I was genuinely hoping yours would win in the visuals!

Thanks for the feedback! I would've reused the particles I've made for the jumping and landing stuff but I didn't have time to add those stuff lol, I already added sounds for when you land and jump tho. also I already added cayote time and jump buffer into the platformer controller, though I may have made the cayote window a bit too short so I might tweak that a bit. The stronger enemies personally are really powerful and can easily wipe out entire groups, plus they're slightly buffed in speed and damage when you possess them, but it punishes the player for being too reckless with power, I might make it a bit more forgiving in the future if I ever continue working on this tho.

thanks for giving incredible feedback! :]

This game is really fun! nothing more to it, just pure action!

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it's more like adding some little qol stuff like a very tiny bit of acceleration and deceleration to not make it feel too stiff. add a bit more mid-air time and add fall clamping to make falling feel more smooth. I suggest this video studying platformer movement

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if I ever continue working on this game, I might tweak the chances in the future! thx for the feedback! :]

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I enjoyed the game's visuals, (and the goofy portraits lol) I've only gotten one of the endings so far (Ending 2) but I might replay it to get more of the endings! it's pretty cool!

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I really adore the take on the idea and the visuals of this game! I really enjoy the idea of playing minigames to pay off your debt.

One thing that I had a problem with is from two of the minigames. 

1, the office minigame, I don't have a problem with the gameplay itself, it can get fun when you're juggling souls around. but I feel like even if you tried to survive for longer, it's a gauranteed loss when there's an overwhelming amount of ghosts to the point where it's near impossible of beating it. the souls should atleast dissappear for awhile or atleast have a limit to the number of souls that spawn in. but it had a cool concept and I dig it!

2, the bottle game, it's honestly tedious trying to drag every individual coin to the coin bag, especially for the overwhelming amount of coins and souls overlapping it making it harder to drag them, I see no reason to try and grab the coins since they just get stuck at times due to the souls and coins overlapping. I would suggest adding a way to push multiple objects (specifically coins) to the coin bag to lessen the tedious task. but managing bottles is pretty fun.

I never really had a problem with the canon minigame, although it gives you an absurd amount of money through little effort put into it and with a lack of punishment in the minigame. but other than that, I had fun throwing coffins at the graves lol.

although the minigames could've been more refined, considering that you had to make all that within a time limit is daunting so I'll let it slide. The game has a really good concept and I adore the visuals! and I say you should continue on it!

This game is REALLY good! that's all I'll say!

I like your take on the idea! the sprites have their own charm on them, and this fits the theme very well! 

all I could say is tweak the UI tweens because the bounce animation was too fast in the main menu, and there was a minor bug where you get stuck on a tree if you possess an enemy that's stuck on it.

but other than that, I had a fun time! coincidentally we had similar ideas with our games lol.

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I fixed the camping problem lol, Thanks for giving the game a try and for the feedback too!

Yeah, I realized i should've made the enemies spawn at the edge of the border wayy after the jam but yeah, it's a learning experience for me! Thanks for the feedback!

The game had a very simple concept and I kinda like it! I guess the only thing I'll say that could be improved upon is the platformer movement a bit but it feels good enough already.

a short an simple game with a simple premise! It was fun but it was short (twss)

ps: my records:
6.3 - Level 1

6.5 - Level 2

just did! I left a review!

I enjoyed for what it had to offer, I died within a few seconds of starting out but I managed to get the hang of the game. Visually, I like the aesthetic for what it's going for! it feels like I'm playing an old dungeon PC game in the 90s.

couple things that could improve on is the lack of a settings menu. I tried to see if I can adjust the FOV of the game but there isn't one. Another thing is the fact that the enemies are pretty much easy to avoid, if you managed to upgrade your speed a bit and just stay really far away from them, then they won't attack because they're not within proximity, it's essentially a free kill. I also do wish that there are more upgrades and enemy variety. There was also a bug where enemies don't exactly spawn in the room with you and you're just left soft-locked due to being required to kill all enemies.

But overall, I enjoyed for what it had to offer, the movement feels nice, and the graphics fit the vibe. if more work was put into this, I could see this being a genuinely cool game.

My highest wave is 6 and total kills is 45 (I would've gotten higher but I got soft-locked in this wave)

Great minds think alike lmao

I really enjoyed the idea of playing as a creature that constantly evolves after every death, trying to find a convenient thorn bush to end your life is a really dumb and silly concept and I like that! I also enjoyed the narrator being a documentary on the creature you play as. 

Couple things that I feel like could've been tweaked is the movement of the platformer controls. I play a decent amount of platformers and the controls in this game feel stiff in a way, the momentum you've built up from swinging doesn't transfer momentum to your other abilities (gliding or walljumping), if the platformer controls were more refined, it would've been a great speedrunning experience. but considering that this is within a tight deadline of a gamejam, I'll let it slide (it could just be me tho). Another thing is the map is confusing to navigate, sometimes I feel lost and feel like I've been in areas where I'm not supposed to access due to the scuffed movements (though it could open for some shortcut opportunities lol). Maybe the map is leaning more like a metroidvania type thing and I just don't get it

Even with those in mind, I still enjoyed the experience in some way! I really liked the environment and visuals of the game and even added some leaves around the hud to make you feel immersed into the jungle, I enjoyed the narrator dialogue where it doesn't feel annoying like other games do, and enjoyed trying to die in the game as fast as possible lol. If a little more time and refinement was added into the game, it would've been an AWESOME game! if this game is still in the works for the future, I WISH YOU THE BEST DUDE!! I really like the idea lol

I really enjoyed the idea of having a job interview with souls from the afterlife! This game's artstyle is really cool aswell, it has the vibe it was going for. Couple things I must say is that the lack of tutorial in the game, it left me confused for a good while wondering what im supposed to do during the interview, it could just be me though, and considering the fact that you might not have enough time to implement smth like that. And also the lack of music during the interview, again probably ran out of time lol. But if that's the intension, it would add a lot by adding some ambience sounds. I do wish that the timer would be skipped if you ran out of questions aswell. There's also a visual bug if you click credits in the main menu first and then start the game. Overrall, if a little more time was put into this game, it'd be REALLY AWESOME! but as of now, it was still pretty good! The visual are stunning to say the least, characters have their own charm, and you can pet the dog! Cool game!

The game is pretty cool! A pretty interesting story right off the bat. I like the fact that the game blends 3d visuals with 2d. It's not often you see something like that. The reveal in the end was sort of predictable but that's the niche with these kinds of horror games that anticipates you. Not a lot of people would point this out but i like how you went out of your way to even show the dug up grave through how you inspect it. It really shows when you choose to grab the bones instead of the gold. 


Overrall, pretty interesting experience! Though consider the fact that horror isn't really my forte.

I love stealing bones

Pretty good score i might say!

I might add an option to tone it down later, thanks for the feedback :]

I'll keep that in mind for my future games! thanks for the feedback! :]

I salute you, comrade!

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I do contemplate on that, but i feel like the game explains itself the moment it starts. The moment you boot up the game, you die instantly with the text saying "steal a vessel". the moment you steal a body, you already get the grasp of what the game is. If you already managed to do that without a tutorial, that means it's done it's job! I Do consider adding one to tell the player the buttons they can press in a later time tho

for the people that wanted an update for fixes and browser ports n stuff, I'm planning to make a whole remaster of this game at some point in the future so, if you're willing to wait for awhile, then yeah! it'd be awesome! the remaster will consist of a couple new features like new enemies, overhauled wave system, a shop, etc.

updated it, I now added a shortcut that's able to run the game if your driver is outdated. some parts of the graphics will be kinda messed up tho

But it's the indev version

Im curious if there are any new features in the game.

yeah you can. but you need to pay... Y U Sad?

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I'd like to see you make a demo of karlson :)

Don't worry. It would be worth it when you buy it. :)

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it's not like you can do better