I really adore the take on the idea and the visuals of this game! I really enjoy the idea of playing minigames to pay off your debt.
One thing that I had a problem with is from two of the minigames.
1, the office minigame, I don't have a problem with the gameplay itself, it can get fun when you're juggling souls around. but I feel like even if you tried to survive for longer, it's a gauranteed loss when there's an overwhelming amount of ghosts to the point where it's near impossible of beating it. the souls should atleast dissappear for awhile or atleast have a limit to the number of souls that spawn in. but it had a cool concept and I dig it!
2, the bottle game, it's honestly tedious trying to drag every individual coin to the coin bag, especially for the overwhelming amount of coins and souls overlapping it making it harder to drag them, I see no reason to try and grab the coins since they just get stuck at times due to the souls and coins overlapping. I would suggest adding a way to push multiple objects (specifically coins) to the coin bag to lessen the tedious task. but managing bottles is pretty fun.
I never really had a problem with the canon minigame, although it gives you an absurd amount of money through little effort put into it and with a lack of punishment in the minigame. but other than that, I had fun throwing coffins at the graves lol.
although the minigames could've been more refined, considering that you had to make all that within a time limit is daunting so I'll let it slide. The game has a really good concept and I adore the visuals! and I say you should continue on it!