Thanks! but like I said to another commenter, the player already gets to learn a lot without the use of the tutorial, in a way, the white vessel IS the tutorial. when you start the game, you start with the weakest vessel that dies on 1 hit, the player would instantly get the understanding of the movement and since you can't attack, the player dies but then restarts. the second try usually resorts to them figuring out how to steal a vessel (hence the text that appears infront). the moment they steal a vessel, they get the grasp on how to play the game. if I were to give the player a weapon of sorts, they wouldn't know that they're able to steal bodies to begin with since they'd mostly rely on the weak weapon not realizing that you're supposed to possess bodies. if you managed to figure out how to play the game without a full blown tutorial, then that means it's done it's job!
Thanks btw, I was genuinely hoping yours would win in the visuals!