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I really enjoyed the idea of playing as a creature that constantly evolves after every death, trying to find a convenient thorn bush to end your life is a really dumb and silly concept and I like that! I also enjoyed the narrator being a documentary on the creature you play as. 

Couple things that I feel like could've been tweaked is the movement of the platformer controls. I play a decent amount of platformers and the controls in this game feel stiff in a way, the momentum you've built up from swinging doesn't transfer momentum to your other abilities (gliding or walljumping), if the platformer controls were more refined, it would've been a great speedrunning experience. but considering that this is within a tight deadline of a gamejam, I'll let it slide (it could just be me tho). Another thing is the map is confusing to navigate, sometimes I feel lost and feel like I've been in areas where I'm not supposed to access due to the scuffed movements (though it could open for some shortcut opportunities lol). Maybe the map is leaning more like a metroidvania type thing and I just don't get it

Even with those in mind, I still enjoyed the experience in some way! I really liked the environment and visuals of the game and even added some leaves around the hud to make you feel immersed into the jungle, I enjoyed the narrator dialogue where it doesn't feel annoying like other games do, and enjoyed trying to die in the game as fast as possible lol. If a little more time and refinement was added into the game, it would've been an AWESOME game! if this game is still in the works for the future, I WISH YOU THE BEST DUDE!! I really like the idea lol

Thank you for your thoughtful feedback!

Yes the momentum thing was definitely a very tricky thing to get right and in the end we still didn't nail it in a satisfying way. But we hope to keep learning and improve the mechanics in the future.

I had actually just put out an update which adds some accessibility features and easier map navigation (no changes to the map itself). It's feedback like yours that is important for us to improve on our level design skills, so thank you again for playing!