Thanks for playing and for your feedback :)
Recent community posts
Thanks for your feedback!
I had the toolboxes set to be 5% spawnrate but it still ended up being too high, I think 2-3 would have worked better as you are totally right - when testing my web build I would often just crash into the rocks to get to the toolbox. I think initally I had it restore less health to each wheel and changed it at some point? It's a shame I ran out of time for balancing all the numbers... As for the wheel repair I mostly intended to be a last resort until you can get a toolbox, but once again, I think the numbers are slightly too low.. ':D
Thanks for playing and for your feedback :) Literally all the numbers need(ed) tweaking but I didn't want to cross the 3 hour mark ;_;
Thanks for the great feedback! I was initially coding the obstacles to have different damage types and speeds/graphics but never ending up implementing them ':) Totally agree with needing more risk v reward when you get out of the car too...
Really makes you FEEL like you took a wrong turn somewhere but luckily are a car mechanic
simple, clean and tricky - well done! I like that you have to use different keys to fix the cycle
Nice platformer, I like the art! Jumps felt a bit imprecise but for the time frame this is great!
Great job for the time frame! My only negative point is that the character feels a little too slow, otherwise this is very impressive and fantastically executed!
I was frantically adding in the final score screen with minutes to spare so unfortunately a start menu and tutorial went out of time scope... oops!
Thanks for checking it out :)
Thanks for checking it out and glad you liked it!
I agree totally - the fences were the first system I programmed and I was stuck myself on how to implement them with the gameplay loop. I think it would have been better if you closed an area off permanently to yourself and the cops would take fences thus reducing your total area leading to more space + money management..... but alas such is the case with a short time frame ':D
Thanks for checking it out and for your comment!
You are absolutely right... ':D I think because I was recently working on a top down shooter I instinctively wrote the function to use the right mouse button and then never changed it due to lack of time/optimizing.... It should totally have just been on the keyboard!
Thank you! I wanted to replace the "punch" sound effect as it sounds odd but ran out of time haha
Love the art and watching these lil dudes brawl it out, solid starting point to implement more stats/betting/upgrades, good job! :)
Very cute idea and I love that there's a side view to just watch the fish!
It would be neat to see more stats about each fish (needs more/less food) but well done for the time frame :)
Very fun concepts, I like the tension of the crowd of onlookers just waiting to pounce at these burgies. Made it to 67, well done!
Brings back flashbacks of trying to get a PS5 haha - well done, especially considering the time limit!!
Fast, frantic, fun! With some tweaks this would be a great standalone coffee break game, well done for 3 hours!! :)