The concept is quite neat. I like that the car has multiple pieces, each with a health bar, as it adds some strategy into how you position yourself around the obstacles. Feels a bit barebones in terms of content and visuals, though the somewhat uniqueness of its gameplay makes it fun to play in a short burst of time. Reminds me of some of the old challenge levels in Galaga. The spacebar mechanics were cool too.
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I Took a Wrong Turn Somewhere, But Luckily I Am a Car Mechanic! - Trijam 203's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #6 | 3.636 | 3.636 |
How much do you enjoy the game overall? | #8 | 3.273 | 3.273 |
Audio | #10 | 3.091 | 3.091 |
Overall | #14 | 3.127 | 3.127 |
How well does the game fit the themes? | #15 | 2.909 | 2.909 |
Visuals | #15 | 2.727 | 2.727 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
Just about 3 hours but spread over 3 days
Comments
While it's not that fitting for the theme as a stand alone game its pretty neat. Though a couple things: it's more beneficial to straight up crash your tires instead of fixing them, you're kind of too generous with spawning the toolboxes. Also, your wheels break faster than you can repair them, which kind of defeats the mechanic. The music is kind of fitting? Could make/find a more fitting one though. Overall though, good job.
Thanks for your feedback!
I had the toolboxes set to be 5% spawnrate but it still ended up being too high, I think 2-3 would have worked better as you are totally right - when testing my web build I would often just crash into the rocks to get to the toolbox. I think initally I had it restore less health to each wheel and changed it at some point? It's a shame I ran out of time for balancing all the numbers... As for the wheel repair I mostly intended to be a last resort until you can get a toolbox, but once again, I think the numbers are slightly too low.. ':D
I really enjoyed the gameplay loop you have here - between dodging the rocks and trying to keep your wheels in tip-top shape it's fun. I agree that it was a little random and easy, though - some more thought into the generation of the levels and more tuning to the difficulty of the game would make this a fun arcade-y experience.
Nice idea. I could see this being re-themed to an astronaut traversing a meteor shower and having to fix the hull plating. I agree it's a little easy. If you wanted to continue working on it, perhaps you could add some monsters that come at you when you get out of the car to minimise the time you can spend fixing things. You could also add more obstacles, some of which do more or less damage.
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