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A member registered Mar 17, 2021 · View creator page →

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The concept is quite neat. I like that the car has multiple pieces, each with a health bar, as it adds some strategy into how you position yourself around the obstacles. Feels a bit barebones in terms of content and visuals, though the somewhat uniqueness of its gameplay makes it fun to play in a short burst of time. Reminds me of some of the old challenge levels in Galaga. The spacebar mechanics were cool too.

Thank you!

Very interesting gameplay loop, reminds me of an old Nintendo ds puzzle game in a way. The use of rooms to build the correct final loop feels quirky yet functional, giving some fun replay value to each level to find its solution. I quite like the music as well, good atmosphere and experience.

Hello! Lets hear about a key design feature in your game, be it a gameplay function, story beat, sprite, or other interesting inclusion.

Game jams seem to inspire quite a lot of creativity in the developers who participate in them, and I would like to both play some interesting games and learn about some of the design process used in making its features.

Please feel free to mention things such as your game genre, favorite gameplay mechanic,  or even something like interesting code, so that other developers might enjoy your game on a deeper level and learn from its design. I'd like to see some of the things you've came up with.

Thank you!

Is there a full list of requirements? The video was a bit confusing, and the main page seems to not have everything listed such as the theme and related requirements.

To compete in this jam, it requires the following, correct?

  • the theme "five"
  • tax, oh, and spread keywords
  • no custom music or sounds
  • all art used in the asset pack
  • 8 buttons
  • all text related  to text file

Couple questions from this as well. Are these all of the requirements? Are we not allowed to create custom sounds and music for what we make, or it it just sounds from the pack? Curious if there are any other requirements not listed as well. 

The main page seemed somewhat abstract, and the video presentation was a bit confusing. 

The level diversity was fun to play through, somewhat similar to mario party minigames

Good use of npcs! I like the scripted events with them such as on the second ship, and that they are also used to guide the player. The controls feel a bit janky at times such as grabbing onto the rope consistently, though they function well enough. The way the music kicks in at the start is very well done, feels like a pirate action movie lol

Good art style and presentation, visually pleasing colors and each object is easily identifiable.  interesting take on the game jam theme as well going the heist route for gold collection. An html version would've been nice, as it reminds me of some of the old school flash web games.

Very interesting gameplay loop. The upgrade system is well designed, each upgrade feels like a massive boost to the mining speed. Solid visuals and sound effects, though a music track to mine along to and time swings would have been nice. The gameplay reminds me of old school rhythm games, or something similar to Cadence of Hyrule.

Very cool game mechanics. Level 4 was difficult, though the puzzles were very fun to play!

I like the gameplay! the art is interesting too, each object is relatively viable.

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Very interesting concept and gameplay loop. Nice visuals as well, 3D is fun

Thank you!

Thank you! The game ends shortly after delivering the variables to the center by pressing F. Multiple levels were originally planned though were scrapped due to time. 

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Hello,

With the game jam entry period now closed, I'm looking to test other developer's interesting game mechanics and designs. Is anyone currently looking for players or feedback on their game?

Also looking for input on developing better gameplay loops, mechanics, and more for 2d html games.

Thank you!

Thank you!

Ah I see, thank you

I like the art and overall aesthetic of the game. Co op is a cool concept to include as well

Thank you!

Fun short experience.

I
Short and to the point with an interesting message.

Interesting concept for a two day dev cycle. 

Interesting concept. Here was my experience.

nos
Majora and Gamecube type of nostalgia. Interesting Concept.

In
Enjoyable experience.

Interesting recreation of sleep paralysis, well done in its execution

The constant descension while playing captured the mood perfectly.

I like the style, looking forward to seeing more. Here was my experience:I like the style, looking forward to seeing more. Here was my experience:
I like the style, looking forward to seeing more.