Only problems I had were with grabbing the things and also the lack of displaying the score at the end. I wanted to see if I could beat my previous best but as soon as the end screen comes up I can't see the score anymore making it almost impossible to use this as a speed game. Still, the concept is super simple and super cool, great job!
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Black Friday Rush's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How well does the game fit the themes? | #10 | 3.858 | 4.167 |
Visuals | #18 | 2.777 | 3.000 |
Gameplay | #21 | 2.315 | 2.500 |
Audio | #22 | 1.389 | 1.500 |
Overall | #22 | 2.561 | 2.767 |
How much do you enjoy the game overall? | #23 | 2.469 | 2.667 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
4 hours and 50 minutes
Comments
Thanks! The top shelf just needs to be aimed at. I didn't know how to add a crosshair and ran out of time, but I have since added one. I am not sure how much I will continue working on the game, but I like doing post-game jam updates to my games with tweaks that are much needed lol. Once I have time, I'll figure out how to add a restart button too. Thanks for the feedback!
Great idea :D Nice balance
Note : I have an azerty keyboard and this game is pretty hard
Brings back flashbacks of trying to get a PS5 haha - well done, especially considering the time limit!!
The game is well done, with a solid design and enjoyable gameplay. However, adding a crossbar would be a great addition. For a game developed in just 5 hours, it is impressive that it includes 3D graphics and the ability to collect items. Keep up the good work!
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