For what it's worth, it was a cute toy to play with. Couldn't figure out how to make the handbrake not creak like it did but everything else got fixed.
Also, I find the way you used the theme really amusing. Dad-joke level humor.
Criteria | Rank | Score* | Raw Score |
Audio | #4 | 3.857 | 3.857 |
Visuals | #9 | 3.857 | 3.857 |
How much do you enjoy the game overall? | #11 | 3.000 | 3.000 |
Overall | #11 | 3.343 | 3.343 |
How well does the game fit the themes? | #11 | 3.714 | 3.714 |
Gameplay | #17 | 2.286 | 2.286 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
2h30 coding, 30min art
For what it's worth, it was a cute toy to play with. Couldn't figure out how to make the handbrake not creak like it did but everything else got fixed.
Also, I find the way you used the theme really amusing. Dad-joke level humor.
While I can appreciate the art and some of the audio design, I feel like we forgot a bit that this was supposed to be a game. This feels more like just fixing a broken bike once, or a singular experience. Also I'm having trouble finding the part where the theme plays into the game. I'm not saying it's bad per se but it just feels a bit...short? Since theres only so much to do and a single time.
Nice idea. I like the sound effects, they sound very bike-y. I think it would be nice if you could give a little indication as to which part of the wheel/brake etc you can use the oil can on but otherwise it's a cute experience.
This was a nice little experience, very stratifying to spin the wheels when clean haha!
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