Fantastic entry. It was recommended to me by one of our devs, great work! :D
Panpukin
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Holy crap, I did not expect you to make a WHOLE VIDEO ???! WHAT!!! That is crazy, wow, thank you so much!!!! That is such a valuable insight into the player experience of our game, and you certainly discovered a crapton of bugs (some we were awre of, some not).
Gerolmed already elaborated on a lot of the mechanics stuff you pointed out but yeah, unfortunately we could not get all the features in that we wanted. For example the buff when you walk in your own paint sadly didn't get added in time (and afaik caused some performance issues, so let's see if we'll get that figured out).
Some more design oriented points Gerolmed hasn't mentioned: Definitely a lot of missing polish all around. You mentioned the outlines of the world are hard to see - I'll have to agree, a yellow outline instead of a white one would go a long way in that regard. Level layouts need a revamp aswell, so do the NPC dialogues and general level design. The directions weren't clear enough and the goal was confusing, so all stuff that needs to be reworked. Also the boss rooms were supposed to lock you in, I believe we all just collectively forgot about that. xD
But yeh, I'll have to agree with you on all the other points aswell. We'll definitely consider your feedback and pointers at the end, more feedback on enemy hit would have been desirable for sure, but the music and art department was preoccupied with dying unfortunately, so no effects on that end. Olof (our musician) and me definitely want to polish the game up some more though, so once we start finishing things up those will be added for sure.
Overall I want to thank you kindly for taking such an indepth look at our game, and giving such lovely feedback. About the game polish - while we did have a bit of a larger scope than the other Jammers, we also had a much bigger Team. I'm sure if the other games had five people working together on each project they would have left us in the dust haha, but we're lucky enough to be an established group with a common love for game dev :D Overall this Jam experience has been so so lovely, and I would have never expected such an outpoor of love and feedback from the community, and so many great people reaching out to us. Personally it was my first Jam experience, and I think it was a really amazing one. I'm so happy with the product, thank you again <<<333
Really creative concept, I like it! I don't know if it's purely the lagginess of my laptop or if this is an issue with the game, but more often than not logs flew further than I cut them and killed me. Makes it very difficult to play and progress unfortunately, but as I mentioned it is likely my hardware.
I own a screen tablet, which turns out to be perfect for this sort of game! First attempting it with my mouse was a bit of a pain though, so for people without access to a tablet I imagine it's far less intuitive.
All in all, wonderful game with a great concept, though an alternative to mouse gameplay would be nice
I have to join Thinker in a lot of their critiquess. UI needs improvement, and I almost missed the turn based combat entirely. That being said, the concept is great and I was pleasantly surprised finding out that this is the games' main mechanic. More clarity in the interface and gameplay would go a long way in making this a finished product. Also, the Paw Pointers above the enemies are adorable!!
Hey there, Artist here! Thank you so much for the lovely words, Gerolmed screenshotted your comment and sent it to me because it was so kind :D Tried my best to keep the art efficient but polished, towards the end I kind of was panicking with the boss animations though. Overall I'm really giddy you liked it that much, it was my first Game Jam experience and will surely not be my last! <3333

