Solid entry! I liked the variety of enemies. I'd have preferred a shorter candle cooldown, and I think it would have been much smoother if the hitbox of the player didn't fit the entirety of their sprite (restrict it to a square at their feet and make the head able to overlap the walls), would have felt more intuitive to how many other titles handle it. What I felt was missing was some upgrades to the candle! Faster shots, spread shots, smaller cooldown, stronger flame, stuff like that. ^^