That is a good very good idea. 4 attributes such as STR, AGI, INT and CHA are more than sufficient as I see it. I am also not a fan of only 3 attributes. Being smart has nothing to do with being charming. Looking forward to whatever you come up with. Cheers.
palimach
Recent community posts
After 1 week constantly playing this I can say that this is probably the best one-page tool kit available - at least to my knowledge. There is however one, just one flaw: it is too hard. If you play by the rules you get 3 points to distribute within 6 attributes. The DC for normal is 8. Even under normal circumstance you fail most of the time. At least I did, so I tweaked it. I added a skill system (see my first comment below) or I rolled the stats according Scarlet Heroes (4d6/drop lowest) and used its modifiers. That got me a decent change for survival. Am I the only one struggling with the difficulty of those rules?
I bought this a while ago, didn't touch it until just recently. I am not a huge fan of various dice sets (d6, d8, d10, d12, d20). I prefer tables with d6 only. Anyway, after playing around a little bit I must say that this is really good stuff, and I mean really good stuff! Those 2 pages are all you need to get you up and running for a good solo adventure. No additional libraries and books needed. I specially love the "Monster Maker Details". I tweaked it a little bit. I added a 4th DC level (12 - improbable) and a skill system (free-form style) linked to an attribute (i.e. Hiding to Agility). Whenever a skill is used, the DC is lowered by one level). That's all I did. Works like a charm. Very good Toolkit that is and one of the best purchase I made for months in the solo RPG world. Thank you!
Thank you. I took the time to read the Breathless SDR and this rule set once more and now it makes full sense. One has to refer to the main checks (page 5) and keep them in mind, when for instance using the oracle on page 22. However, if you had to roll for something "very unlikely", you can not succeed, but only succeed with a complication, unless you could add a tag, skill or situational circumstance, for which the oracle dice would most likely change to a d6 "unlikely". Did I get this correctly? This a great tool set for someone like me, a fan of old Elite. I really hope you're going to expand this with further material, such as a trading system with dynamic prices, a job board, politics, etc. etc. This game has huge potential. Good job!
I bought this a few days ago and used it for solo play. They look very nicely done and I’m happy with the purchase.
I first hesitated because I find them a little bit pricey. On the other hand I think independent creators deserve fair wages for good work, and those cards are good work.
I made some handwritten remarks on it to have it better suited for my needs. I hope the creator continues to extend the cards and adds more oracle features to it. For instance, an NPC reaction, NPC morale, story twist subject/action/mood (borrowed from Loner RPG), etc. would be also nice to have on it.
Cheers. Those cards have the potential to fully replace your dice.
Hi there,
Thank you very much for this game. I’m following your channel for quite some time.
I play Mythiria quite often. Now I found this one and I am very excited about it. I love d6 RPGs.
The layout and the rules are very nice and concise, very easy to read and understand. Simple, but with quite a lot of depth.
The solo tipps and rules are great. I like playing solo RPGs and those are very good made. One can see the love that was put into this game.
Most RPGs are overladen and too complicated for newcomers and even old RPG chaps like me. This one – and your other games – are made with the narrative in mind but come with sufficient mechanics to make sure the game does not simply turn out into a novel. I love those ability tables. Great work. If there is one (just minor) thing I would change is on page 8 & 10, the d36 table. Why don’t you make the table a 3d6 one? Add something or leave something out. This “d36” table breaks somehow the simplicity of the table rolls. I know, I’m complaining on a high level, but I find them odd to be frank. Again. Thanks for this pearl. You’re a great game creator. Cheers.
Thank you for this game. I like it very much. I already tried a one-shot with it and we had plenty of fun. The adventure hooks are pretty neat and helped us to get started. I do have a question regarding the dice rolls. According rules, you either roll with disadvantage, normal or advantage, and add the edge dice if applicable. This caused me to scratch my head. If you for instance have a charming cleric, trying to talk to a farmer, this would be a normal rule (2 check dice) plus 1 edge die for being charming. However, one could also interpret the situation as follows: roll 3 check dice (advantage) because YOU ARE charming. Do you see my point? A skill, gear your role (personality) already gives you a reason for rolling with advantage so whats the point for the edge dice? This was the only thing which caused some discussion during the game. In the end we interpreted the rules like this: disadvantage, normal or advantage only applies to environmental or natural circumstances (Example: you are hidden behind a rock (advantage), your opponent is drunk (advantage), your are worn out, hurt and hungry (disadvantage). What is your advice on that?
Are you the creator of "Sarkurath’s Fortress" solo RPG? I had a PDF copy laying around and plaid this yesterday and it was a very, but very cool and exiting game. I tried to find your itch.io page for this game because I remember having found it there, but the page is not there anymore. Did you take it off-online? If you did, why? This was (is) a very good game. Thank you. Cheers.
Hi there. I understand the concept of rolling the dice for combat, however, I have difficulties in converting enemies to this system and how to deal with them. For instance, I took a "Bugbear" of the of the CAIRN RPG system. This bugbear comes with 8 HP, 1 Armor, 15 STR, 12 DEX, 11 WIL and club with 1d8 damage. Do I just consider the 8 HP, 1 Armor and the 1d8 damage? Does the STR, DEX and WIL matter in any way?
Magic. This is even more confusing for me. While the cleric has somehow a few spells explained, the magician spells do not come with much details. Candle, shadow, throw voice? Sounds nice, but I have to make something up on my own here?
Thank you for making this game. I love to get more into it but I'm still new to this.
Great game which can be used as a base for many other games. I like the combat procedure and the way enemies are being created. That's very cool. Thanks. However, I have a question regarding "Boss weakness". You need 3 clues, OK, I got that, however, when do you roll the d20 to know the boss' weakness and what's the point? I mean, once you know 3 clues you do 2 x damage, regardless if you roll a d20 with "Fire/Ice/Poison" or "Eye damage" (whatever that means). If I understand the rules correctly, all you need to do is to "convince" the NPC with a wisdom role to "provide" you with a boss weakness.
Am I being misguided by something?
Sorry, I'm very new to solo rpg or rpg in general.
I have a question on the following sentence, on page 18:
LIGHT WEAPONS (DAMAGE: D6/D ROLL 2D6 TAKE WORST)
Dagger/Knife Can be thrown (AGI), Damage is d6/a (roll 2d6 take best)
when grappling or enemy prone
Question:
What does "d6/d" or "d6/a" mean? For what does the "d" and "a" stand for
Hi Heath. Would it please be possible to add that costs of repair to the next update of the manual? The one with the saw mill was also not clear to me. Thanks. Again, great game. Can't get enough and got my kids into it too. Would be nice to have this translate to German to provide this to a bigger audience.
This is such a beautiful game. I sat in my remoted Swiss mountain cabin by candlelight and some medieval background music, equipped with a sheet of paper, a pencil and a French playing card set. I'm almost 50 years old now, but those 2 hours of play took me back 30-40 years. No high resolution graphics, just your imagination and the well laid out game plan. Please support this project. I hope the developer will add more features to this game in the future. This has great potential. Thank you for making this gem.